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A jam submission

BaddiesView game page

The hero is on his way to the final treasure! WE MUST STOP HIM
Submitted by nagymathev — 2 hours, 58 minutes before the deadline
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Baddies's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#39242.3623.571
Presentation#41502.4573.714
Overall#43472.3943.619
Creativity#48122.3623.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're playing as the Baddies, trying to stop the Hero from reaching the treasure

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Underrated game, maybe try next year to build as WebGL. I tried building in WebGL this year and got a lot better response.. some people just filter on 'Play In Browser' since it's faster and will only comment on those games. Keep it up and look forward to more!

Developer(+1)

Noted! Thanks for the suggestion!

Submitted

The game was actually somewhat hard to figure out at the beginning, but when I figured it out, it was a lot of fun! The visuals and sound design is really nice and the game fits the theme really well. The only thing I could suggest is more gameplay mechanics, but overall- good job ^^

Developer

Noted, thanks!

Submitted

I put 50 baddies in one corner of the map and 50 baddies in the other and made the poor hero a sandwich. Sound and juice is very good. it was fun and  deserves more ratings.

Submitted

I am really enjoying making the life hard for the hero. It took a me while, but the monsters got him! You picked great 3D art.

Developer(+1)

Hey, thanks! Yeah those Kenney assets look pretty nice, if you like them you can use them freely, pretty cool!

Submitted

Underrated game. Fits the idea really well and it was fun to play. Took me a while to understand what it is I am supposed to do but when I did it was fun trying to place zombies in a way that confuses the player(AI) and kill him. Well done

Developer

Thanks! Do you know a nice, non-intrusive way to show the players what they're supposed to do?

Submitted

For a jam game you can save time and just create a simple help menu that shows all the controls and explains the game. For a larger project a tutorial maybe. In my game I just made a popup screen that explains controls. Not very clear but better than nothing. Don't worry though your game was still pretty self explanatory after I saw the guy shoot my zombies

Developer

Ah, thanks! I'll remember that!

Submitted

It was fun but quite difficult, good job !

Developer

Thanks!