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Moon Boot Boogie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #213 | 4.375 | 4.375 |
Overall | #643 | 3.792 | 3.792 |
Creativity | #1156 | 3.688 | 3.688 |
Enjoyment | #1335 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Moon Boot Boogie requires players to think in reverse to complete the levels. Walls play the role of the floor as you jump around the rooms with a gravity folding mechanic.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really struggled to get a feel for the controls but super polished look, extremely cute
I love the concept, the art and how things just look really nice and put together. Good job!
I like the art style. Cool concept too!
Loved the style! Super hard until you can wrap your head around how the movement works. Very satisfying once you've got it though! Great job :)
Top notch presentation, very creative design and fun to play. Although measuring the walls can be considered part of the challenge, I found it to be more confusing than it has to be. Having a glowing marker over the corresponding tiles to the one you are currently on, could help make the game easier to read without making it too easy. With a little bit more polish and more levels, this feels ready to ship!
The lurning curve is really steep but I guess it’s understandable if you want to show more interesting levels with this mechanic. It took some time to get used to it, but controls are fine. Sometimes it was hard to see without a full grid or any other indicator where I will land which was a bit annyoing sometimes. But overall, I liked the mindbending puzzles.
An interesting concept, lot of thinking to do but it needs more polish as it's not intuitive. Fez is obviously a large influence. The game could do with some highlighting in early levels are the controls don't seem to do what you think they should, especially the trampolines and there are some bugs surrounding this, such as getting stuck when transitioning using space. Art style is nice, fundamental concept is good but I'm not sure it fits the role reversal theme, walls being the floors is a tedious link at the least.