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Crispy Chicken

99
Posts
3
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A member registered Apr 18, 2016 · View creator page →

Creator of

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Cool Music and art style. Though I do wish it was a lot fast to scale things up and down.

Cool Game. Though I do wish you could jump off of walls. I found my self clicking jump and instead falling off a wall.

I couldn't figure out what button 1 is on keyboard and mouse was. I like the aesthetics though.

Cool Idea. Reminds me of Patrick's parabox. Though Rightnow it seems very easy to softlock yourself. Like throwing a box on a platform too high forces you to reset.

Love the game. Reminds me of Pikmen x Agar.io

Great concept I love it. Just having a better onboarding would do a whole lot, but overall I like the idea.

Since the screen always moves up, you can't see the blocks you placed below and sometimes you have space below to still add more blocks ontop but can't see them

Same. Cool idea, but sometimes I would die randomly without being hit.

I like the art style!. Would be nice if we could rotate the blocks or if the screen could move down.

Thanks for playing! I guess it wasn't really clear, but you get red liquid from red (orange?) lava planets

Cool game about thinking outside the box. I couldn't get past the brightness level though. Couldn't change my actual screen brightness. But over all, cool game.

Yes, the bug with the button seems to be with how unity buttons are made. The feed back about the shadows is great, that is something we can improve on in future builds. Thanks for the feed back

Cool idea playing as the boss and being able to get stronger each time. I see that the hero also gets stronger too.

Cool game, very interesting puzzle game. Could be a cool full game. Did you make the levels yourself or did you randomly generate them?

Very cool being able to play as the tower.

Cool game of becoming defeated enemies. Its a bit tricky when a bunch of enemies crowd and then you swap into a group of enemies and then proceed to die.

Very cool. I like how snug the pieces fit in place. Though it may seem that it is very hard to control 2 pieces, it is actually quite easy due to how much control you have in terms of trying to move them 1 at a time.

Yes. This game idea was heavily inspired by the legend of zelda, the old man idea came from zelda 1, and the style came from the snes a link to the past.

Fun Game, trying to remember the path and create one for your adventurer is pretty cool. Though it would be cool to also need to draw a map like the Etrian odyssey games.

Cool idea. What if you made it endless, thus you need to keep getting better and better?

Nice reverse fruit ninja. Would be cool if the slashes had different patterns as well.

I like the voice over intro. Though when playing the game, it wasn't clear where to go. Maybe that is the point.

That's the plan.

Cool idea. Though I felt it kind of hard to tell what the number is since there are very few differences in terms of audience reaction. It seems like its always either a 4 or an 8. Would be cool if some of the audience reacted like 80% of the audience reacted = an 8 score or something.

Cool gimmick where you can't pick up the coins, when you normally can. Do wish it was faster to reset when you lose.

Very cool. I'm pretty sure actual human calculators exists out there.. A feedback I would give is the button pressing seems to be a lot lower than I though, so I kept pressing the keys above it.

Cool bullet hell game. Takes some time to juggle between killing enemies, sparing the ones that shoot and collecting bullets.

Reminds me of baba is you.

Cool concept, though I feel like it is very easy to just finish the level one at a time. Could be interesting if you added more colours.

Cool game trying to help the boss. It does kind of suck when you get hit cuz you basically can't do anything afterwards if you get stuck in the middle.

Cool game idea pretending to be an evil slot machine. It is hard to make him lose money though as you need to play the long game.

Cool concept, do wish the abilities had a hot key to switch too as the shooting ability is also tied to your mouse position.

Cool game. After playing for a while, you start to understand the combinations you can make.

Cool game of building a dungeon and needing to actually use the traps to defeat the heroes. The pacing is a bit slow though.

Yes, I agree, I think alot of us got stuck at the fireball room because the mechanic of how the hero moves wasn't super clear. We did wanted to show the next move for each characters and their intents but we didn't have time to implement that feature.

Yes. We really wanted to add some ui changes, like maybe changing the floor tile for different spells, but we ran out of time.

Love the Great Gatsby theme.

The goat art is cool. I do kind of wish there was more feed back on hitting the Hero, like maybe shake the goat sprite to show more impact, or stun the hero for like 0.1s. The jump with the w key seems cool, but you can't move when you use it, so you usually miss. I feel like its really easy to get hit and really hard to hit the hero.

Interesting concept. I get too greedy and die very fast. :)

Cool stealth game. Though the light bugged out for me at some point after using it too long.