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A jam submission

TakeAwayView game page

Pizza Recovery Service
Submitted by JakeW2003 (@JakeWattsDev), kitseus (@kitseus), ZYR4I, SpiltMilk, Louis Nicholls — 2 hours, 48 minutes before the deadline
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TakeAway's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34022.7503.667
Creativity#40412.6673.556
Overall#42342.4443.259
Enjoyment#50911.9172.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main mechanic of TakeAway is based on what if we reversed the role of a pizza delivery worker? The player plays as a pizza recovery worker

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Very creative :) Car's center of mass was janky but it was fun.

I like the 2d sprites and the dithered shadow texture. Very cool.

Submitted (1 edit) (+1)

The car felt weridly heavy and extremely hard to control, i could not do even a single delivery >< The universe and visuals are fun though, especially the direction marker in the shape of a pizza :p

Submitted(+1)

Fun idea, the driving mechanics needed some more time in the oven. Reminds me of a classic PS2 game or something. Keep on!

Submitted(+1)

I like that dotted shader! drawings of people are cool as well!

(+1)

The aesthetic, graphical design and comic look? Absolutely amazing, visually this is a genuine treat to play. Good variety in the people dotted about, the environment is interesting with has a solid memorable layout and the UI clearly had a lot of love poured into it; also, the dot-printing shader really complements the overall feel. Frankly it’s a shame I can only give a max of 5 stars for presentation. 🤩👌

The mechanic is pretty simple, navigating the world to collect the pizzas, largely made difficult by the car’s handling being very physics-driven. My first run I only just managed to keep going from a near-empty time bar and 4 pizzas, clawing back and getting to 8 off lucky spawns, only to get the car stuck on geometry… 😂 Had fun though, which is the main thing. 😎

I’d only say the car is a little too slow, hard to handle and physics-y for my taste, but outside of that an impressive achievement, particularly for the 48h timeframe. Great work. 🍕🚗