Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

izonion

26
Posts
7
Followers
1
Following
A member registered Jul 14, 2022 · View creator page →

Creator of

Recent community posts

very cute game, I like the size vs jump count trade off :)

This is Papers Please mixed with I'm on Observation Duty if it was made on gameboy, with a decidedly pickle theme and I'm all here for it. I love the sound effects and the screen shake, it makes it feel so much like a gameboy game. When my results started popping up and there was that rumble and screen shake, I was like *chefs kiss* gameboy vibes. My only issue was I was a little bit uncertain what was a pickle and what wasn't, like I don't entirely see a problem with a pickle as big as a jar so you have to like dig it out with a spoon, but also I'm pretty sure that's one that should be rejected.

Fun little game, nice work!

My first impression was "this would be way more fun without grid-locked movement" and then I read the thing saying it was roguelite and then it made a ton more sense how the gameplay worked haha. Nice vibe, nice world, overall nice work!

I really like how there's two things happening at once: collect trash with the rotating thingy, then shoot the asteroids with the little space ship. It's challenging and fun to try and keep track of everything that's happening. It took me a minute to try and figure out what the rotating thingy was for, but once I did, I was in business.

Nice work!

(1 edit)

Love the music, I was bopping to the title theme for a fat minute. I really like the cozy vibe of the first room, the (also bopping) music and the wholesome letters. I do however think that it's a bit disjoint, and I think it might have been beneficial to lean into one idea or the other (comfy room vs space shooter).

Overall nice work, looking forward to seeing your team pop up in future jams :)

EDIT: Oh! and the sfx on the menu buttons were a lovely gameboyey touch :)

Very nice game! Kind of slow and methodical tetris, which I like :) Also like those physical block puzzles where you have like a 5x12 tile grid or whatever and have to place all of the tetris shaped tiles perfectly in the rectangle. The one thing I might have appreciated is being able to hold the arrow key down to move a tile a long distance.

Well done!

ps Godot 4 :fistbump:

Very nice, I like it. The wall jumps are very satisfying. I was just sad when the music stopped playing it was so good :( Nice work!

Yup you got to the end, congrats! We definitely wanted to flesh out the ending a bit more but time was of the essence :)

Glad you enjoyed it!

Love the snail art :)

I love the concept. Very creative!

The controls are a bit floaty, but nice work overall!

Very fun puzzles to try and figure out, I like it :)

frog :)

Glad you enjoyed it! Nice on reaching 1km :)

I agree, moving up and down was a bit janky sometimes.  I spent a ton of time tweaking the movement and trying to get it right, and I feel like I got as close as I could in the time that we had, but there were some key things about it that I would change.

Thanks for commenting!

>:)

Thanks for playing!

I agree, maybe attaching the tutorial icons to the screen and letting them fade out would be better, as opposed to having them move away as you drive. Thanks for the feedback!

Thanks! I'm glad you enjoyed it :)

Thanks for the feedback!

We considered features like making it more difficult near the end of the game, or making it hard to hide in the same area for too long.

I would definitely like to add that incentive to go fast, aside from just "get a high score."

I'm glad you enjoyed it!

Very unique idea, you really had me stumped there for a minute.

Great work, especially in the even more limited time you had. I like it.

Excellent execution! I'm impressed by how many good puzzles you were able to make in the amount of time of the jam.

I had a blast. 10/10

Very creative and very fun. Very much a puzzle that was a bit of a challenge to solve, I like it.

Very creative :) Car's center of mass was janky but it was fun.

I like the 2d sprites and the dithered shadow texture. Very cool.

At first I was like "no way I'm beating this" but then it was so satisfying when I did.

Great game!

Nice concept and execution. I like it!

I liked how the tomato splits apart each time it's cut, it made me want to keep the tomato whole for as long as I could.

It seems like when your mouse leaves the hitbox of the objects, you lose control.  Keeping track of when an object is being held, and keeping it that way even if the mouse leaves the hitbox, would make it much nicer to control.

Nice game!

Very fun to play.

I like the idea of using the grunts in the world to destroy the hero -- interesting reversal of roles. It's also interesting how the playable characters (the snails) are a bit disposable, meaning if one dies you take control of another.

I second what others have said about being a bit confusing to figure out how to play, but overall nice ideas!