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reverse.io's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2582 | 3.216 | 3.216 |
Enjoyment | #2676 | 2.811 | 2.811 |
Overall | #2890 | 2.955 | 2.955 |
Presentation | #3195 | 2.838 | 2.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you control a particle instead of controlling a worm.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great game, great idea, very well executed. I had a few times where the worms generated exactly on the player starting point resulting in a score of exact zero points. Other than that I think a really liked it. Thanks for creating this game!
Fun game! It took me a while to get good at dodging the snakes, but it was fun once I did.
Pretty fun game, I loved slither.io and I like maneuvering around the snakes to make them kill each other. I just wish that the score was accurate instead of distance from spawn, and that there was something keeping track of your high score
This is a great concept, it's a proper challenging escapey game and the worms are all entertaining to watch slither around! you might want to turn down the lighting cause it is a little laggy to load, but we've all been guilty of that in the past. Excellent work!
The game feels a little bit sad. You wander around as a small piece and no one even wants to eat you
cool idea. clicked on it because I played slither when it first released. Maybe more mechanics would be nice. Maybe you could mix some stuff from agar.io with this game idea?
Very nice art - enjoyed it. Could maybe use a small immune timer at the start so you don't directly die
That's great!
This was a very well executed idea, and I had a lot of fun! The enemies dying to each other was a smart way to maintain consistency with slither.io and also manage the difficulty of the game.
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