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A jam submission

Roulette Ball SimulatorView game page

Decide the fate of the players, be a roulette ball.
Submitted by Iceluke — 2 hours, 56 minutes before the deadline
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Roulette Ball Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#20823.3853.385
Overall#30342.8972.897
Presentation#33652.7692.769
Enjoyment#34512.5382.538

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of being the player at a game, you are the game.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I like the theming and the concept as a whole! It's very strange, and despite the lack of an achievable goal, I had fun seeing who popped up. I liked Bert and Bruno's relationship, but my favorite quote has to be "Milk can't solve everything."

Developer

Some people don't know the rules of roulette and are a bit confused. So here a small table for where the players can bet, how much they can win and how they win the bet. This is also now added on the game page itself. In the next update more info will be added in game.

THE RULES OF ROULETTE(for all places the players can bet)

Type Money Multiplier Won when
Odd/Even 2x Either odd or even
Twelves 3x 1st 12(1-12), 2nd 12(13-24) or 3rd 12(25-36)
Number 35x Any specific number
(+1)

Pretty funny blurbs about the players. Would be nice if the UI was tied more into what happened on the table. Maybe when you hover over it shows you who gets what since I dont really know the rules of roulette.

(1 edit) (+1)

Interesting idea. I think it would be cool if you could talk to the people, or interact more, but still very nice.

Submitted

I didn't get what happened ( I don't know the roulette's rules, if there are any specific ones), but it was funny.

Submitted(+1)

if the player was the ball it would be better, but still funny

Submitted(+1)

Very nice idea, would love to see more possibilities for combos (more intertwinement between character-choices and ball-possibilities).

Submitted(+1)

I love gambling. But genuinely this game had the funniest character descriptions, and it was really enjoyable reading all the different (and recurring) character profiles. Also I don't think the odd/even spaces work half the time, but good game.

Developer

I’m happy you enjoyed the game. I’ll look into the odd/even problem. 

Thank you for your feedback.

Submitted(+1)

Wzup mate, im gameplay based dev, so feed about it.

Sandbox its genre with full of opportunities, but here we have just some buttons with same callback. The interes fall very fast, to prevent that you need a bit more interactive, here bunch of ideas:

Direct control the ball - make the challenge for player to reach a section that he want.

Different options of roulette - torque speed, slowdown speed, size of ball. Its sandbox, just give tools to player and they make mad things like ball that cant fit the roulette.

Global goal - not essential but at least something that will be on background, but always visible, its easy way to guide  player: "I dont know that i should do, but i have goal, so ill make things to reach it"


Im a bit rude but its my position. Anyway gl with future projects.

Developer

At first I also wanted the ball to actually be controlled by the player, but I sadly couldn’t get it working. Changing the roulette game it self I hadn’t thought about and is a idea I really like.

Thanks for the feedback!