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Video Ghumen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1603 | 3.543 | 4.273 |
Overall | #3052 | 2.889 | 3.485 |
Presentation | #3316 | 2.789 | 3.364 |
Enjoyment | #3993 | 2.337 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player doing "game" things, while the game trying to play
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It was a great concept but I must be missing how to play is it only with a game controller? None of the buttons I pushed worked when I was told to do it.
Thx. Just drag&drop things from "resolvers" field to "press" and "hold", game writing which one is needed.
ok great thank you!
Nice work
*My brain hurts* Ok lad, that one was good. To become a pawn of a chaotic evil computer - that's a good choice. Well done!
Wow this game is creative! Really makes you feel the stress in complexity of video games.
I love the dialogue from the beginning. it's explains the unique premise in a quick and easy way. The UI is easy to navigate at a glance and the gameplay is well polished.
I think introducing the actions a few at a time would help smoothen the gameplay, as it is very overwhelming in the beginning. The UI might've get too complex with new mechanics as well, so it's probably better to ease them in too if you decide to add more.
I think building a simple narrative and having unique mechanics for each scenario might be enough to make this a full game. Well done!
Translating player keybinds to commands is a cool idea, and the fact that you have to either press or hold the button makes it even better! The gameplay can get quite challenging but it’s a good execution. The graphics/UI are also very cool!
The gameplay is really fun! It gets so chaotic so fast since I have to keep 'translating' the keys to the command haha. Though I feel it's better if the position of the resolvers is locked in one place instead of going to bottom-most when you put it back. I hope my explanation is understandable
Thx.
Position lock looks like easy difficulty level , i also thinked about color indication, for realy easy mod, but 48h its 48h. Btw, in original concept was exist 3 field of resolvers, movement, actions, and server, so it was MORE CHAOS for great entropy. May be in future i was return back for this project and finish it with more features, including this thing.
Hi! Very creative concept. Most creative i've seen so far. It's really hard though. I would try to add more of a difficulty curve. But of course it's a gamejam and we have very limited time. My own game also lacks a difficulty curve sadly. Overal nice game.