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A Catch To Die For's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4812 | 2.362 | 3.571 |
Enjoyment | #4934 | 1.984 | 3.000 |
Overall | #5148 | 2.079 | 3.143 |
Presentation | #5497 | 1.890 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Catch To Die For is a "reverse fishing game:" you play as a fish and work to pull a fisher into the water.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Yo, this is actually one of the most enjoyable games I've played this jam! I'm impressed you were able to make all of the physical assets for this jam. This game had a creative concept, and the mechanics were engaging. It has a nice balance of things you need to focus on. The visual bug ChamHC mentioned is kinda annoying, but I'm really impressed with this submission.
Thanks for checking it out! Glad you enjoyed it!
My team was considering doing the same idea haha. Also the sound was terrifying!
If you have a moment I'd really appreciate it if you'd also check out my team's game
Liked the idea of playing as fish, it fits the theme very well. The game mechanics are well designed, and pretty fun to play. Whereas, the fisherman's footing bar was a bit buggy, but was able to finish the game, and the ending stats were hilarious 😂
Cool idea, love how the fisherman fall into the water in the end, but the bar representing the fisherman's footing isn't showing, and the screen is flashing (probably some visual bug).
Thanks for the feedback! Did it always behave like this when you tried or start doing it randomly or in some specific scenario? I didn't run into this during development or testing :/