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A jam submission

A Catch To Die ForView game page

A "reverse fishing game". GMTK Game Jam 2023 submission
Submitted by PKoivuniemi — 2 hours, 49 minutes before the deadline
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A Catch To Die For's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#48122.3623.571
Enjoyment#49341.9843.000
Overall#51482.0793.143
Presentation#54971.8902.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A Catch To Die For is a "reverse fishing game:" you play as a fish and work to pull a fisher into the water.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Yo, this is actually one of the most enjoyable games I've played this jam! I'm impressed you were able to make all of the physical assets for this jam. This game had a creative concept, and the mechanics were engaging. It has a nice balance of things you need to focus on. The visual bug ChamHC mentioned is kinda annoying, but I'm really impressed with this submission.

Developer

Thanks for checking it out! Glad you enjoyed it!

Submitted(+1)

My team was considering doing the same idea haha. Also the sound was terrifying!

If you have a moment I'd really appreciate it if you'd also check out my team's game

Submitted(+1)

Liked the idea of playing as fish, it fits the theme very well. The game mechanics are well designed, and pretty fun to play. Whereas, the fisherman's footing bar was a bit buggy, but was able to finish the game, and the ending stats were hilarious 😂

Submitted(+1)

Cool idea, love how the fisherman fall into the water in the end, but the bar representing the fisherman's footing isn't showing, and the screen is flashing (probably some visual bug).

Developer

Thanks for the feedback! Did it always behave like this when you tried or start doing it randomly or in some specific scenario? I didn't run into this during development or testing :/