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Frost Surf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #658 | 4.014 | 4.014 |
Overall | #678 | 3.775 | 3.775 |
Creativity | #808 | 3.838 | 3.838 |
Enjoyment | #980 | 3.473 | 3.473 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control the terrain instead of the player character
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I'm shocked at how smooth the terraforming is. The core gameplay loop is a little simple but still gets the job done. Great work!
Yeah unfortunately we didn't have time left for more levels and items. We had the idea of having to restart the level if you didn't collect all the fish but the deadline was already there 😅
This is such a neat effect! great job
Thanks! It was a bit tricky, but I love how it turned out
What a great idea! And also excellent execution :) Had a lot of fun figuring out how to catch the most fish. Awesome job!
Thanks! Glad you enjoyed the game!
This is really fun! Thanks for posting the github, I'm really interested to see how you made pushing and pulling the terrain so smooth
Thanks! I use this helpful damping function to help me make it smooth: https://github.com/icy-lava/frost-surf/blob/3d10d9677ac2cf2afc40a0f2b0538b637a0e...
There's also an article on it https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-ler...
Other than that, it's just a bunch of tweaking to make it look and behave nicely.
Thanks for playing :)
wow! very unique concept. love the idea of contolling the ice level instead of him! just a small detail but at first i was confused how to controll between adding and removing ice, but then i got it, it moves towards the cursor position. btw Nice to see the new Godot version to run well. but how did you do that displacement thing with the ice?
Hey, thanks for playing! You played this really soon and we haven't filled out the page completely yet, will add some instructions to it at some point :)
The way I displace is that I have a bunch of points which gradually move vertically to the mouse when it's held. I have a polygon collider for the terrain, but for optimization reasons, only part of the points get set on the polygon (this happens dynamically throughout the game).
I don't know if I'm clear, but either way you can just see how I did it - https://github.com/icy-lava/frost-surf/blob/main/object/terrain.gd
Thanks for playing!