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Avoid Tetris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #97 | 4.534 | 4.534 |
Overall | #624 | 3.807 | 3.807 |
Enjoyment | #1069 | 3.422 | 3.422 |
Creativity | #1836 | 3.466 | 3.466 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play Tetris, but Tetris is your enemy
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
good pixel art!
it felt a little bit too slow tho
Thanks for the feedback!
wow, 48h game, that's a very polished game, I really love it, the main idea fits the theme and it's not to hard and introduction is introduced correcly, I knew how to play the game the first levl, well done. Can youu also play my game so I can get feddbacks please!
Yep, I will check your game!
And I make the game in the first day, not 48h 😂
The presentation is top notch, the pixel art is super duper polished for a jam game, good stuff.
I think the overall pacing of the game could be a bit faster? I find myself hugging the ceiling waiting for the level to end most of the time. Maybe with greater spacing between the blocks, you could speed up their falling speed a little more without changing the actual difficulty or time spent in each level. It'd also help to make the levels feel a little less sluggish each time I need to restart.
Ah yes, I was worried that it would be too difficult to pass levels if the blocks were too fast. Maybe I will make a game mode where the blocks are faster!
The art and animation are really good !! The first level may be a bit long, but as soon as new obstacles arrive it becomes really nice
Thank you! Yeah, my favorite level is the light one
I love the style you've gone for, and the decision to go for a ghostly theme (both gives a good reason for the flight while portraying that idea of being an 'enemy'). Also the ghost is adorable.
Gameplay is simple, but very responsive and clean. Definitely ramps up in the third level, but still felt like every death was my own misjudgement.
I'd love to see the Tetris theme brought in more, perhaps have the blocks build up at the bottom of the screen and delete rows? Could add some growing tension as the screen fills.
Wow, thank you for the feedback!!!!
Looks really nice and music fits it really well! Wish there was some more interaction with tetris outside of just avoiding blocks that are falling
Looks really nice and music fits it really well! Wish there was some more interaction with tetris outside of just avoiding blocks that are falling
Maybe in the future 👀
The art and style are surprisingly good.
But I don't get the clue: is any enemy in tetris are exists?
I don't know, I just wanted to put a character that would have a role contrary to the player who controls Tetris
Really love the art style. Can't wrap my head around that this was made in construct. Very well done!!!
A lot of people underestimate Construct, it's a very good engine!
Astonishing art! The game is suprisingly polished. Very cool.
Thank you so much!!!!!!!!!!!!!!!!!!!!!
Very nice idea and an entirely different approach on the tetris-genre than we did. Good job!
Wow, I will check your game! I did it myself, maybe if I had someone to do sound effects would be perfect!
This is a pretty interesting concept and I like it.
Thanks