I really like the concept! It's interesting to be able to move in more directions in a Sokoban game! It just needs some slightly more complex levels towards the end to fully take advantage of the concept, but it's really well done for a game made in 48 hours
LePlacard
Creator of
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Having an egg limit per area could be a good idea to force players to buy new zones where production would be even better. But at the same time, having just one screen could be cool to keep it simple and give it a Tamagotchi-like vibe. It might even be a good idea to include a feature where you have to take care of the animals, like feeding them or giving them objects to play with.
Honestly, it depends a lot on the kind of atmosphere you want to create!
Hello ! I loved so much your game when I played it earlier this year for the Acerola Jam 0, and I would like to recreate gameplay similar to your backpack mechanic, in one of my games. Would it be an issue if I take inspiration from your game ? Of course, I’d credit you on the itch.io page and directly in the game !
Thank you for playing, I just added the Windows version. The game was made with Unity 2022, so I'm not sure how easy it is to mod.
Maybe one day, I will update the game with some quality-of-life improvements for the controls and perhaps add some new mechanics, but it’s not my priority at the moment. I want to focus on updates for my other games, Perfect Cut and Domino Factory, first.
Perfect Cut
I just released a major update for my arcade game called Perfect Cut. In this game, you need to slice various foods to match the exact target required within a precision limit, aiming to achieve the highest score possible and makes Perfect Cut !
Devlog - Perfect Cut 0.4 - The knives update
This game is playable on both PC and Smartphone. If you try it, don't hesitate to leave a comment and rate the game
Thank, LePlacard
I really like the concept and design of the game, but the building controls can be a bit frustrating. I think it would be better if the mouse was used more for positioning the blocks, with them snapping into place as you move the cursor close to another block. And adding UI buttons for zooming and rotating the camera. Despite the control frustration, the game is great!
I just played your game, and it's so cute, I love the art! However, I found the mouse interactions with the puzzles a bit tricky (I had to watch your YouTube video to figure out how to scale properly the rats in the first 'ladder' puzzle). But despite the gameplay, the game's vibe and style are really cool ! Great work!