Fun little game! An easy thing you could do to increase the tension is make the music volume/tempo increase as the game goes longer. :)
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Reverse Hitman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2128 | 3.290 | 3.290 |
Overall | #2499 | 3.097 | 3.097 |
Creativity | #2650 | 3.194 | 3.194 |
Enjoyment | #2685 | 2.806 | 2.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're not the hitman in this game, instead you must find out who they are and stop them before they can kill their target. If only everyone didn't look so suspicious...
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I got the hitman just in time!! Very interesting experience, focusing only on finding the hitman when you don't have any information is super cool
Really cool concept and execution. The only thing it is, the waiting is tough, and finding the killer in time is hard. Maybe I missed some queues. In any case really fun game.
I really liked the concept. It was very interesting for me to play this game. I especially liked 3D models of characters and environments they are very cute.
Really cool idea! I saw someone fiddling with the stanchion ropes towards the right side; that poor innocent man didn't survive unfortunately. I was almost expecting nothing to happen for a while and then someone to just run out in a chicken suit or something throwing knives :D
maybe it was luck, but i found them pretty quick hehe, really fun concept
The idea is clever and ambitious. Unfortunately it's too hard to identify the hitman until they are about to shoot someone.
I like the premise of the game!
It was very difficult for me to figure out who the hitman was, though. I noticed that NPCs sometimes do an animation where they seem to be making something with their hands, which looked a bit suspicious to me, but it seemed like nearly every NPC did this, so I couldn't really single any NPC out.
Also, I noticed that, when booting up the game, you will immediately shoot when clicking on the application (to get your cursor locked in), which is a bit inconvenient.
I do like the setting you've created with the art and with the sniper scope! It does feel like you're actually at some important event.
Thank you!
I wanted to make the hitman standout more and give the player more clues but didn't have time.
I should have fixed the immediate shooting bug, I'm just so used to right click to focus the game view in the unity editor that I barely noticed this. I should probably fix this in the unity editor too.
I really enjoyed that one! What I would like to see to further the concept is the hitman acting suspicious in some detectable way (that is, if they don't do that already and I just missed it)
Very interesting concept, and incredibly well presented. The controls, however, were a bit weird and occasionally people would leave my range. Also, I feel as though there should be some kind of indicator that the hitman is about to strike, like maybe the music going completely quiet.
I was in fullscreen, some people were just barely able to clip out of my range in the bottom left corner by the pillar, and I think also the rightmost part of the room. It was never a huge issue, but maybe the target could track the mouse a bit more accurately. Alternatively, there's a massive amount of space above the room that you can aim in which isn't really needed, so if the scope starts out pointed a bit more downwards that could resolve the issue.
I quite like the concept! It just takes far to long for anything to actually happen.
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