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You Are Now The Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #912 | 3.857 | 3.857 |
Overall | #946 | 3.648 | 3.648 |
Enjoyment | #947 | 3.486 | 3.486 |
Creativity | #1420 | 3.600 | 3.600 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the dungeon master defending their dungeon instead of the hero trying to clear it.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesant concept, realy nice art, keep going. If you want you can rate my game.
Great concept, and it really nails the need for multiple rooms with heroes swarming past. However if cards became more powerful rather than more frequent it would give more time for though in placement. Had a bunch of fun playing it!
The game was sort of fun, but I felt like there was one major problem holding it back: it doesn't really know what game it wants to be. It feels like it's trying to be a battle royale, an idle game, and a deck builder all at the same time. You need to pick a genre and stay with it. You can't have quick reactionary trap placement, and then also have strategy deck gameplay.
If you want fast-paced battle-royale-style gameplay, I would invest more resources into making sure the GUI was more intuitive and responsive as well as tuning the decisions to be more obvious what you need to do, just difficult to manage everything at once.
If you wanted to go more down the idle game path, making the enemies have more health/more cards that do stuff over a long period of time as well as getting cards less frequently would be a good idea, so you have more time to plan your decisions while the battle ensues.
If you wanted more of a deck-builder strategy game, then add a pause button, since you can't read the cards if you're in the middle of the action, as well as put more resources into developing a more diverse deck that would lead to more strategic gameplay.
I have no idea what kind of game you were going for, but whatever it was, I think there's a glimmer of a good game in there somewhere, if you keep developing it, maybe you can bring it there.
GG
For some reason instead of carefully thinking where and when use my cards I spammed them because I had just too many of them. Also some sort of a pause to read the text the cards would be nice. Glad you added progression by adding rooms over time - nice touch.
Here is my first attempt:
Thank you for the video and review! :)
Looks good! Needs some improvements in the deck building aspect but i would like to try it with new features!
The game looks so beautiful and polished, I really wanna play it more, but I couldn't put up with the card mechanics.
I sound very harsh, but that's because I wanna love this game so bad and play it, but all these issues prevented me from even penetrating the game and giving it a fair shake. The game was constantly giving me reasons to quit. It's a card game where using cards is not fun or easy, and if that isn't fun, there's no reason for me to keep playing.
Thank you for the in-depth feedback, it's really helpful!
What a nice concept, really a solid, polished game, nice work :3
Also i got to dungeon level 5 with 47 heroes killed is that good?
Lovely game! It felt really polished, and it was a creative idea. I felt like the difficulty became a bit extreme as the run went on but maybe I was also just not very good. I also think that some music or sound effects would have gone a long way and it was a bit hard to read the cards as they were really small - could also be because of me using a 4k screen. Overall great entry, well done!
honestly, this was a very fun playthrough! I am truly impressed!
firstly, the game looks so nice!
visually it is excellent I really dig the colors and the pixel art! the tiles and dungeons are so cool! the game is very matching thematically thus leading to a visually pleasing experience,
game plays well overall, controls are solid, and the gameplay loop quite satisfying too, it did not get stale as fast as I thought it would! so my experience was quite fun!
on that note I found the game quite hard too, I was overwhelmed easily and it took me a few tries to understand what is going on and actually enjoy the session.
the concept is quite smart and well executed so well done on that too! great work especially for a such a short duration!
the game has quite the polished feel thank o its excellent visuals and solid gameplay, my only small complaint is the balance, the game needs a bit of nerfing on the difficulty and perhaps a small guide to help players, other than that, the concept has a lot of potential, I would totally play something of this nature in a more expanded take,
overall a very solid entry, and a memorable one thanks to the visuals, the concept and the charm of the game, great work!
Thank you!