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People in produce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3504 | 2.517 | 2.600 |
Presentation | #3693 | 2.647 | 2.733 |
Overall | #3717 | 2.647 | 2.733 |
Creativity | #3777 | 2.776 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Vegetables are now growing people
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A lot of people can't make it past the first few minutes. We sincerely apologize for the poor difficulty curve. Please note that the game is harder at the beginning and becomes easier towards the end.
For those who want to progress further, we recommend starting by purchasing a policeman and protecting him with gangsters. Repeat this a few times and don't hesitate to sustain some pump damage. Then, aim to save up for a pumper as they provide more water, but remember to defend them. Additionally, place a few policemen for protection and work towards acquiring a military man, as they deal significant damage.
Good game, but I feel like it's unbalanced.
I like the art but the difficult is high at the beginning.
creative
So this was a pretty enjoyable game. It has quite a bizzare concept, plants growing people in order to fight AI, but it work well enough and makes sense for the theme, even if switching people and plants was only done for the theme and doesn't provide any gameplay differences. I liked the concept of you needing to constantly water the people, and also water being used for both buying, attacking and keeping the people alive, which meant you had to meant your water usuage on each of them. The first couple of tries I struggled to make it far, but once I adopted a strategy of first planting water providers and defending on my own, and later planting ranged attackers, I was able to win the game quite easily. I will say that the game starts quite difficult but once you are able to set up a defence it gets too easy and you don't run into much trouble. Also, it felt like ranged people made the melee ones obsolete, and perhaps a bit more of enemy variation besides different skins would make the game more interesting. But especially considering that this was done in 2 days, this was a very well put together and fun game.
I do like the game play idea and story concept. However, without the screenshots, I would doubt that you can actually survive longer than a minute. It is really frustrating that the melee plants attack range is to small to actually kill the enemy attacking the pump right next. Placing smaller pumps around the main one could have also helped to let the player do more.
That said, in case anybody finds a build order that works let me know. I would like to try mid and late game stuff :D
Thanks for your review. If you would like to try finishing this game, read the comment above.
Once I'm placing buildings I can't shoot water anymore. Crazy difficulty curve at the start, I don't know how to not die immediately.
Some flaws I found; the game has an incredible difficulty spike at the start, sound effects can coalesce and create a cacophony, and there was input lag with the controls (although this may be a client side problem rather than a problem with the game itself). Positives: cute sprites, intuitive gameplay, nice concept.