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Siege the Fortress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1264 | 3.667 | 3.667 |
Enjoyment | #2091 | 3.026 | 3.026 |
Overall | #2173 | 3.197 | 3.197 |
Creativity | #3493 | 2.897 | 2.897 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its the reversal of the genre tower defense
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great concept and style. Some details like disabling colliders when an enemy is dying or having multiple paths towards the objectie would make it play much smoother IMO.
Pretty fun concept, but there's definitely some balance issues.
I found more often than not, my units would get stuck on a corner, then an enemy's bullet would snipe 2 of them at once, which made rounds snowball into impossibility. I also encountered a bug where the game was permanently in the Preparation phase and would softlock after I sent out units.
It's a great start though! Hope for the best if you decide to expand on this!
Really enjoyed it! You already mentioned the balancing issue, not sure I have any other comments. Nice job!
Nice art style and music. The game play is really good. Though the text is kinda hard to read. Good game overall. Great joob!
i loved the art and music quite alot. the mechanics also seem pretty solid except my troops had alot of difficulty getting around corners and it wasnt clear if it was intentional or not (since they kept jittering in place) the game also needs to be more balanced, apart from that, really great game!