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A jam submission

Asteroids RevengeView game page

Submitted by mabakerbauer — 46 minutes, 27 seconds before the deadline
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Asteroids Revenge's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16823.1853.185
Overall#28152.9752.975
Creativity#30133.0743.074
Presentation#36362.6672.667

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is retro Asteroids, but the roles are reversed, you play as an asteroid and destroy spaceships

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Great to see another classic-Asteroids themed jam entry! 

Submitted

Nice to see other takes on asteroids. Weirdly controlling an asteroid with WASD put me off for a bit, but it controls well. Also kept dying for seemingly no reason, but it was good fun, and a great challenge! Congrats on the game

Submitted

Nice idea, good game!

Submitted

very nostalgic :)  nice little arcade game 

Submitted

Really good concept, I love the way that you did the screen wrapping. Also, pretty well balanced. Maybe the ships could have turned little slower so you could utilize the screen wrapping better to get the advantage on them, but I do like how difficult the game is, very fun gameplay loop!

Submitted (2 edits)

I think the concept is pretty good, but the level of chaos goes from 0 to 100 really quickly which makes it hard to tell what's going on.  Good job though!

Developer

Thanks so much for the feedback! I'll keep that in mind after the jam when designing other levels

Submitted

Great work - I do think it becomes difficult very quickly. For future updates you could introduce upgrades or some way to mix up the gameplay.

Developer

Thanks for the feedback! I didn't even think about adding multiple levels with mixed up gameplay. That sounds like a great idea, especially if I reduce the difficulty by too much.

Pretty fun arcade game, and the movement feels nice and smooth. But the camera looping on the edges is really jarring. A static camera in the center of the map (like the original asteroids) could work better.

Developer

Thanks so much for the feedback! I'm playtesting with a static camera right now since I read your comment, and I really like the idea. I was trying to make the game look as close to the original retro Asteroids as possible. It makes the game drastically easier when you can see everything on the screen, maybe even too easy. With the size of the map being so huge it looks a lot less pretty to be zoomed out so much you can see it all, but since there have been comments about needing reduced difficulty / balancing, the tradeoff might be worth it. I think I'll add it as something like an "easy mode" after the jam is over.

Submitted

Needs rebalancing as for me. But surprisingly - quite captivating

Developer

Thanks for the feedback! I'm planning a few changes after the jam including reducing the randomness of enemy spawns, adding some sort of grading system instead of just game over if you got less than 200,000, and a handful of other possible changes.

Submitted

I bit wonky; a bit more balancing on when a fail-state occurs would improve this. Otherwise, this is well done.

Developer(+1)

Thanks for the feedback! I think after the jam, I'll add more possible end screen messages based on how many points you got or maybe something like different grades ranging from F to S or something, so it is more encouraging even if you "lose". That seems like a really good idea!

Submitted

Cool concept! You should definitely try polishing it a bit more after the jam. Great job!

Developer

Thanks! I think I will polish it more after the jam.