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A jam submission

PLAYER-ERView game page

Submitted by alpikespot — 28 minutes, 38 seconds before the deadline
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PLAYER-ER's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#38972.3723.000
Creativity#44272.5303.200
Overall#44852.3452.967
Presentation#49622.1352.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In platformers you normally manipulate the player but now you manipulate platforms instead

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I liked the concept a lot, and I enjoyed my time with it. Once I got the hang of some things it was an enjoyable challenge I only got up to 680 though.

I had two problems with the presentation though that kept tripping me up. I agree with the choice to restrict the mouse movement to not be directly under the player, but having it not place an object when my cursor was over there would trip me up. I'm not sure if it was intended or not, but I think it should still place the object, just at the furthest horizontal point allowed. When trying to react quickly I would go a pixel or two over and miss placing the platform.

I also would have preferred if instead of a cursor with an icon, I had a sort of ghost image that told me exactly where the platform would be placed. Often I would place the jump platform either a little too low or a little too high, because I couldn't tell where it was going to spawn.


I really liked the physics dots showing the trajectory of the player. That was helpful and a really cool effect. Once I got a bit better at predicting where platforms would end up, it was also fun to manage placing platforms and right clicking on the enemy squares.

Submitted (1 edit)

Looks like a fun, fast-paced game. But unfortunately, 1/3 of the screen is out of my screen, so I couldn't fight the enemies properly. Maybe your monitor is bigger than mine and the game is not responsive. :P

Developer(+1)

I tried adding support for different screen sizes at the last minute but failed. I will make sure to not make those mistakes again. Thanks for your response!

Submitted(+1)

Cool game! I think it will be more convenient if player can change platform type by just scrolling up or down, not only scroll up for jump pad and scroll down for normal platform type.

Submitted

I liked how fast the speed is in this game and that music and vibe also supports it. That you need to keep up with the AI to create proper platforms etc. Very nice!

Developer(+1)

Making AI's is my nightmare. Thanks for your comment!

Submitted

I like that you had a tutorial-esc scene before the actual game, I just think that you should have organized the different elements on the screen in a more structured manner.

I'm not a music artist by any means but at first I found the music a bit aggressive/abrasive because of the industrial tone. I don't fully know how to describe it. But, hey, at least you made your own music, which is not something I do.

I had to die a couple of times in order to read what the random text that kept popping up ("You can't put your mouse here, thats cheating") said. 

Other than that, congrats on finishing and submitting a game!

Developer(+1)

I made the tutorial page on the last hour because if not then no one would know how the game works but as you said, I could make it better. As for the music, that's the type of music I like, everyone has a taste. I could make an outline instead of the text, thinking of it.  Thanks for the feedback!

Submitted(+1)

I liked the game idea, nice!

Developer

Thank you!

(+1)

Great little concept, unfortunately it had a tendency to be on the edge of my screen so I had little to no time to prepare for upcoming "encounters". This may be the result of running an ultra-wide, and it not being tested for that.

Developer

Yeah, I tried adding compatibility for different screen resolutions but couldn't do it in time. Thanks for your feedback!