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Dungeon Defenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2603 | 3.083 | 4.111 |
Overall | #3065 | 2.889 | 3.852 |
Creativity | #3194 | 3.000 | 4.000 |
Enjoyment | #3304 | 2.583 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In videogames heroes often enter a dungeon to fight the dungeon's monsters. Now you are the monsters. All of them! Kill the Hero!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
So much work to be done in 48h, honestly impressed. So many possibilities going further, I hope you keep it up!
Very interesting concept lovely pixel art. Had a blast trying to figure out a strategy, the AI needs some work but I am already highly impressed by what it can do, considering it was made in only 48 hours. STELLAR job, well done, lovely entry and deserves more attention !
Oh this has so much potential! I really wanted to be able to do more as the monsters but I kept just getting slaughtered. Great stuff
I love the art style so much! This had a great time playing this game, the controls felt good, the presentation was lovely, the character management was fun. I think this game has a lot of potential for expansion as well.
Looked very polished and great, though the keyboard control scheme was a bit uncomfortable, I feel like WASD and the mouse would have worked better, other than that, good work!
We did think about having the possibility of being able to play with either keyboard two-handed or mouse and keyboard... I'm honestly not really sure why we ended up not including the mouse buttons. Honestly I mostly tested it with controller so I didn't notice it. And thank you!
5 stars from me, this was great! im determined to kill the hero lol
Really like your game it was cool to take the monsters perspectives rather than the hero. I wonder how much health the hero has I tried a few times and couldn't beat him haha
225, that's the Hero's health (in a vacuum that's just a number, so to add on that skeletons do 5 damage per hit and slimes do 2)... so yeah a lot. The idea was so that you wouldn't be able to win by doing nothing at all, it does make the game become a bit harder but I think thematically it fits, after all, the bad guys usually have a hard time winning
This is awesome, I hope more people play it. Jumping around between the monsters is super fun, and trying to swap right before getting killed is exciting. Well done!
Thank you! The swapping was the first thing we tried to get right and I think we got to a good point, so I'm glad you enjoyed it.