Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Bluetooth CityView game page

Submitted by ataby_ (@ataby_) — 1 hour, 32 minutes before the deadline
Add to collection

Play game

Bluetooth City's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8273.5413.786
Overall#14953.4303.667
Presentation#17023.4743.714
Creativity#24093.2743.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of controlling the player and going through the level, you control the obstacles and dangers in favor of the "player" to help him get to the end

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

cool game!

Submitted(+1)




Loved it, especially how puzzles involved mastering execution of the mechanics. Only issue I found was a bug where the AI could get stuck past the finish line

Developer

Yeah, unfortunately that's a thing... Sorry for the inconvenience!

Submitted(+1)

no big deal, bugs are expected in a game jam. And as mentioned in my original comment, loved the game and looking forward to seeing your future work.

Submitted(+1)

This game was really fun, the music was delicious, and the skill floor was low enough for me to play, lol. There was just the right mix of puzzle and reaction-time based "platforming" to make this a step above all the other "you are the platforms, the player is an AI" style games.

Submitted(+1)

The gameplay is good, the idea itself is creative. I would play even more! Great job
The robot is so cute!!

Submitted(+1)

I like it. Really unfortunate about that bug, that's a terrible feeling. Tip on hitboxes: typically it's better to make them generous rather than strict. You should be able to clip a decent bit into spikes without dying. It's fine if a tight pathway feels doable but if an easy-enough looking pathway feels tight, that's annoying to the player. Art and theming is really cool.

Submitted(+1)

Hello Fellow Gdeveloper!

I liked your game design. I also really like the idea of the game. It's a good start for a puzzle game.

Really good art and audio, and you created them urself? NICE!

Keep it up!

Submitted(+1)

Really enjoyed that, like the presentation and the puzzles, im not sure if I encountered the game breaking bug but got as far as I could. Yeah very nice.

(+1)

Okay, this is simple, but it comes with its dash of practicality and is super well executed, with a gameplay of an hour better played;

Submitted(+1)

Really nice job, great idea and really well polished!!

It's weird tho, we both made robot platformers that play similar... and we used the same font XD