Play game
Villain's Lair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #416 | 3.800 | 3.800 |
Overall | #1179 | 3.560 | 3.560 |
Creativity | #1241 | 3.660 | 3.660 |
Presentation | #2290 | 3.220 | 3.220 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1) You are not a hero but a villian. 2) You are not exactly a villian but theirs "lair".
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
cool game! very impressive for just 2 days, the levels were pretty intuitive too
I really like the mechanics! Puzzles were fun and it was satisfying solve those tricky puzzles! Some felt a little easy but getting that good balance is difficult in just 48 hours. I absolutely loved the mallet it felt so good to use once I figured it out!
In turns of presentation, I think it would be good if the music kept looping even after restarting the level. That can be tricky to figure out but it really improves the experience! And of course there were still a few placeholder objects instead of the art, but under tight time constraints it's understandable. I had fun either way!
Fun idea! Felt like most of the mechanics were fairly easy to figure out with a little trial and error, nice work!
Interesting set of puzzles! I felt that the last one had a bit of jankiness to it (the one with the magnets). The others worked pretty well, and I like that there were different kinds of gimmicks and devices. Good job!
I concur, I think the last one was a step up in difficulty that was very fast, i think with iteration it could be great