Play game
Senile Wizardry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #996 | 3.464 | 3.464 |
Overall | #1358 | 3.488 | 3.488 |
Creativity | #1402 | 3.607 | 3.607 |
Presentation | #1871 | 3.393 | 3.393 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Hurting enemies hurts yourself and enemy attacks heal you, the mechanical role of "attacking" and "being attacked" were reversed. Also, upgrades help the enemy but hinder you
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
A fun game, everything was communicated well, especially the fact that you take damage when stationary. Though I found myself just spamming wasd as an alternative to standing still
Thank you for the feedback! I found myself doing the same while testing to be honest, and I added those cross pickups as an incentive to move around the map at the last minute because I couldn't think of a better solution in time.
Has Vampire Survivors vibes, I dig it.
Thank you for playing, happy to hear you liked it!
Congratulations on your submission, a very entertaining game (^▽^).
Note for further bug fixing: there was a moment when a green cross spawned in a corner and was unreachable.
Thank you for playing and for the feedback, much appreciated!
Good game! If you would have more time, you could already release it somewhere! Only issue I find is the "moving in place" mechanic, because you can literally stand still and the priests will come and save you. Otherwise, great job!
Thank you for playing my game! I felt that there was little incentive to move around the level and I added some damage over time when you stand still to ameliorate it, but I wasn't sure if it would be enough.
Okay, this is a really fun take on a top-down bullet-shooting game! and rouge-like too!
I want to see this concept taken further because you get to play a lot with risk and reward, and a reason to keep close with enemies most of the time.
However, I wish the damaging bullets were a bit slower and hit heavier to the health since they just get easily mixed up with the healing bullets, making them moot. It also incentivizes not to “move in place” and continuously heal again near the priests.
I'm glad to hear you liked my game! I agree that bullets get mixed up easily, but I didn't get to test the game too much for balance before the deadline and I didn't assume it would be too much of a problem, thank you for the feedback!