well then it's not a skill issue but a developer issue
IngotGames
Creator of
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Thanks for playing! Yes, I made the sound effects as a last-minute touch, because a game with no sounds or music is boring. I didn't make the music in time, so that's probably the reason, why it sounds hilarious. I was thinking if I will add something like a photosensitive seizure warning or how to make the error effect without being too bright and flashy in the eyes, but in the end, this is the result... I think if there was something like a timer on the screen, you could be more ready for it and plan ahead, but that could also ruin the first impression of the game. I'm now working on a bugfixing update with more features and stuff and every piece of feedback is valuable to me. Thanks!
Great concept! Just wanna point out some things to potentially make the game better: if this would be the finished game, I suggest adding a photosensitive seizure warning at the start or even better: on the game's itch.io page. Also the physics are sometimes way too bouncy and hard to control. I got frustrated at the end, but tried to get to the exit at all cost. Otherwise, a cool idea, but it needs some tweakings.
Good game! Only issue I could find is the fact that if you press start on the main menu and then you press space to start, you'll get sent back to the title screeen. I was confused at first, but then I figured out that you need to place something on the grid and then you can start the fight. Otherwise, a fun game, love the art style, great sounds (really fitting), so overall, good job!
Ok now it works :) You should add some sort of indication, what you have to do at the start of the game. There should be a way to close the game, because I had to press Alt+F4 to get rid of it. I couldn't do it any other way, because the mouse cursor was stuck in the jail. Also, I didn't understand why the game had reversed text, but otherwise, a cool idea.
Thanks for your feedback! In the end I decided to make a better player following algorithm for the mouse and cat, so this problem will be gone with the update. For the harder difficulty, I wanted to just make the cat/mouse faster, but your idea seems more clever and fair at the same time! In the game it kinda looks weird to eat the mouse while the mouse is invincible, because there is no more point in eating it. With this idea, it looks more realistic and I like the fact that your play as a cat will affect the game later!
Cool idea! Love how the name "FunzyBunzy" is a reference to "BonziBuddy" :) The gameplay was pretty easy and simple to understand, so I'm glad I didn't need a tutorial. Overall, if the graphics were a little better and there were more things to steal, it would've been a good game, but that's just details. Great job!
Not a bad game! For me if was really hard to get somewhere at the start, but I got better quickly and then it was pretty straight forward. Maybe if you would have more time you could add more levels, tutorial, more enemies and mechanics, title screen or audio, but considering that we had only 48 hours, it's really good!
This is a really clever idea! Every mechanic was explained really well and every time a new mechanic was introduced I was like "Wait a minute, you can pause the game and still move the tutorial? That's so cool!" I had to use my brain, which is a thing that I usually don't like, but in this game it was really fun to play, good job!
English: I never thought of this idea, but it's really creative! Only issue is that it gets really repetitive after 3 or more moves. Otherwise, good job!
Español: Nunca pensé en esta idea, ¡pero es realmente creativa! El único problema es que realmente se repite después de 3 o más turnos. De lo contrario, ¡buen trabajo!