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Duplismash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3649 | 2.833 | 3.778 |
Enjoyment | #3776 | 2.417 | 3.222 |
Overall | #3814 | 2.611 | 3.481 |
Presentation | #3855 | 2.583 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game involves becoming your enemy hence roles reversed
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great work
Very creative game, seems like you got a lot done for the 48 hours given. Good job!
I love the concept and visual style of your game! Different shape affects gameplay strategy and that is a clever idea. Move as a cylinder is really difficult to me lol. This has a great potential in puzzle and level design. Really enjoyed it!
I don't really get the concept? Mabey Im just too stupid to figure it out? Probably?
Nah fam , You basically become the enemy (like copy their shape , health, attacks and stuff) The hand icon lets you swap it after that its basically a dungeon crawler-esque game with puzzles
Really cool concept, Love the approach you took to the jams theme!
Visuals are relatively simple yet effective, The gameplay is a little bit tricky at times.
Glad you liked it :D , yeah the gameplay was a very toned down version of what I planned (I kinda underestimated how fast 48 hours go by)
The physics of this game, and how mechanics like health interact with them seem kinda glitchy. When trying to smash as a sphere I instantly die. The cube is very clunky to move around, which seems intentional, given that it appears to have higher stats than the sphere.
That clunkyness makes sense in a combat scenario, but when you're just trying to traverse the map to get to the next fight, it's not very fun.
The premise itself could have potential, though. If the shapes/controls could be tweaked so that each one had it's strengths and weaknesses, but none of them were annoying to use, then this could be a pretty fun game.
Yeah the physics got glitchy due to interpolation in godot, there was a plan of adding dash due to slow movement of cube like celeste. I will try to improve on them thanks so much :D
I like the concept, unfortunately I kept clipping through the ground when using the slam mechanic. With a bit of refinement I think this could be a really awesome game. I especially like the sound and and art direction. I think the coordinate vector on the shapes are a nice touch.
Thank you :D , Yeah there is a bug with slam due to physics issue and some missing colliders ( I underestimated how less 48 hours is )