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A jam submission

Snake and LaddersView game page

Submitted by two peas — 1 hour, 13 minutes before the deadline
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Snake and Ladders's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#48372.1733.286
Overall#53821.9843.000
Creativity#54422.0793.143
Enjoyment#55951.7012.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You reverse the progress or roles of the plyers in a game of snakes and ladders.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Nice little game with a simple but creative concept! I understand there might be some technical limitations but not being able to see tiles underneath the snake made it a bit hard to understand. It is also not very clear where the pawns lead to after you eat them :p

Other than that I think the concept is super creative and has potential and I love the graphics :>

Good entry!

Developer

I totally agree with your points raised. I plan to remake it in the future with some quality of life features and over all polish. Animations I think would go a long way to indicating the positions of various pieces and making the game easier to read.

Thanks for the comment.

Submitted

Love the art style, well done sir!!

Developer

Thank you so much.

Submitted

Heh, i love the 1bit art style

Developer

I'm happy you like it. It was born out of necessity due to the time constraints. 

Submitted

I hear that, I went with an 8-bit monochrome myself

Developer

I just checked it out, I really like game.

Submitted

thanks!

Submitted

I'm a bit of sucker for games with this type of art style. Nicely done on that. However, I don't know what the controls are, or what I'm supposed to do, or even if I am doing anything. Also, the game threw an error related to "Quit".

Developer

yeh, I probably should have made controls a little more clear, wasd for future reference. As for the quit error I know exactly what cased it, and its to do with the compiler I used. The game is written in python, and the command quit() is used to exit the python console and stop running the program. This becomes an issue when the compiler I used disables the python console and so there is nothing to quit. It's the last line of code in the script used for debugging purposes, I just forgot to remove it. Glad you enjoin the art stile.