Play game
Boss Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1622 | 3.500 | 3.500 |
Creativity | #1787 | 3.478 | 3.478 |
Overall | #1841 | 3.304 | 3.304 |
Enjoyment | #2328 | 2.935 | 2.935 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the Boss of a Dungeon in a inversed rogue like where the Hero (enemy) get upgrades each time you fight him.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Lol I've noticed there are quite a few of us all with the same theme of being the "Boss" of the game, though we have quite different takes with yours being a reverse rogue like and mine being sorta a survivors like.
Cool game though! I really enjoyed the artwork on all the different little monster tiles. Also nice idea where the hero gets stronger after each round, but you at least get to pick the buff for the hero. Overall great implementation of the theme!
Ah yes, a fellow "you are the boss monster creating their dungeon" theme creator. Same fundamental idea, very different outcomes. Was interesting to play your game and it plays pretty well.
Let's goooo! Epic art, epic concept. Boss.
i looove the gameplay and sound effects! art also fits so well :)
though the text missed in some places and i am not so sure which upgrades i used, it was still fun playing. maybe a short in-game tutorial would be also nice, with some instructions while you actually play.
p.s. i enjoyed using the poison card so much that i was pretty scared when there appeared a level without it :D
That's a pretty neat idea. Looks good, plays reasonably well, fits the theme well enough. Good stuff. Well done! Don't really have much to say, it's pretty solid. Anything I could say is just too much to ask for in 48h, so... Well done!
Great art! took me some time to understand how it works but overall a fun game!
Confusing at first but once you got the hang of it it's really fun! Interesting concept and really good artwork.
I took me a moment to get into the game, but when I got the mechanics it was very fun. I always love hand drawn assets and the art was great. Could see this being a full game if you decide to make more content!
Very intersting game! could even be a mobile game imo
Well done!
Interesting design decision to choose which buff the hero would get next round.
Cool idea and nice presentation.
Creative take on the casual-bejeweled-game genre. I wish I knew what direction the hero was moving in so I could better plan my moves, it felt a bit random when the hero dodged my plans.
The hero will always make the best option for him, it's a little bit frustrating for the player i guess but it was a deisgn choice to make the Hero smart exactly like a player will be if the role were inverted (if it make sense for you).