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A jam submission

ApexPredatorView game page

Submitted by GameDev-DZ — 1 hour, 13 seconds before the deadline
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ApexPredator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25013.2483.750
Overall#32732.8153.250
Presentation#34352.7423.167
Enjoyment#36762.4542.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemies become friendly, friendly plants become obstacles, you become a pray or a predator every 16 seconds

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Such great concept, and all the aesthetics are great. Very good explanation of mechanics in the first level. Such a shame that so little people have played this.

Submitted(+1)

So far, I think one of the best ideas for the theme. Doing a platformer, which is a genre that many people are familiar with requires a lot of polish compared to other genres (it is very ambitious for a Jam), and hard to get right. I like the atmosphere, too.

Submitted(+1)

I liked it a lot! Maybe change platform color other than that great game! Could you try out my game? It's about smacking chickens with a car!

Submitted(+1)

Nice game, I would always recommend that you implement jump buffering and coyote jump to go along with your platforming mechanics. Well done!

Submitted(+1)

This was a good game, and honestly one of the best applications of the theme I have scene so far. I loved the timer with the letters flipping. I think the levels could have been better with the mechanics more thoughtfully applied. Other then that, nice game.

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btw I would really appreciate it if you were to check out my game, thanks!

(+1)

This was a cool concept, but a few things held it back for me. The controls using arrow keys instead of wasd felt really strange and awkward, and the apex predator form felt less like an apex predator and more like just a chunkier character that would die to different things.

One thing I really liked though was the indicator in the top right, where the letters changed colors and direction as it got closer to swapping time.

Developer(+1)

thank you so much for the feedback sir