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Golden Opportunity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3761 | 2.625 | 2.625 |
Enjoyment | #4249 | 2.250 | 2.250 |
Overall | #4476 | 2.354 | 2.354 |
Creativity | #5214 | 2.188 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a coin trying to rescue other coins as you avoid getting picked up by an adventurer
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very well executed and interesting concept!
I really like the idea of being a collectible coin rescuing their kind :)! The jump feels pretty nice, though the fast camera movement involved in it made me a little dizzy. There wasn't much challenge involved, as the hero was unfortunately really difficult to come by: I could camp in the brick room all day waiting for coins to pop up if I wanted. A faster strategy would obviously be to keep collecting the ridiculous amount of money in the out-of-bounds section, but that's the kind of secret that renders the rest of the game meaningless once you know about it :(.
If you plan on adding a leaderboard after the jam, I suggest balancing the way to gain score first, as well as adding a timer or a real threat for a more interesting challenge. Nonetheless, wish you good luck in the future and congrats on the entry :)!
Thank you for the constructive criticism, really appreciate it. This is the kind of comment I’ve been longing for!
Also the secret area is just a reward for people who explore, but coins shouldn’t spawn there more than once!
Thanks for the review, ❤️
Nice implementation of roles reversed. Really good job on movement/jump system!
Neat idea. I feel like you can implement something that can make the abilities of the coin and adventurer different like the adventurer having a projectile.
I wasn't prepared for the hero to come along and eat me. love the idea of playing as a coin instead. The sound adds a lot. Great job!