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HUD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #194 | 4.221 | 4.221 |
Overall | #999 | 3.628 | 3.628 |
Enjoyment | #1645 | 3.198 | 3.198 |
Presentation | #1736 | 3.465 | 3.465 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Normally the player uses the HUD, here the HUD uses the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Best game in the whole jam!
Wow things escalated quickly, caught me off-guard xD Would love a bigger console screen though, kinda difficult to read at times - however it kinda feels like it was intended to mess with the player and actually feels cool. Loved the idea, very creative and the execution is very good!
Very, very interesting concept. Reming me a strange version of Keep Talking & Nobody Explode! Love the accompanying voice . Only downside: the game becomes too much difficult in a very short time! Aside from that, great work!
This is very interesting for a game. I think the controls are too precise and the difficulty us too steep, but if you fix those things, I may come back for more.
Really creative idea!
Very interesting concept, the game is funny and very interesting. The voice over is so funny and I love the WarioWare style minigames.
Congratulations on the project!
Nice theme tbh! I felt the pacing was a bit slow at start, maybe I was bad at it. Really nice voice overs are the highlight for me. Good Job!
Really cool take on the theme!! I really like the idea of switching between lots of different types of gameplay
Cool concept that fits the theme really well, accompanied with nice looking art!
Really good concept and polish :) Nice art and nice gameplay Idea, good job !
Great game, reminds me of there's no game.
Really cool concept!
Mouse movement seems a bit janky in the browser, don't know if that's on purpose.
Love how the instructions start getting smaller when new lines are added, that really adds to the (good) stress factor.
The monotone background voice is also well done!
The concept is really fun, and the frustration is there, good and bad. I really love this kind of game, and this one went down the right path. Though the action interaction is hectic by design, the audio being layered over each other when I played too fast at the beginning wasn't intentional, I assume. It's not perfect, but I enjoyed it.
I would suggest adding some alternate ways to level the player up and introducing more and more mechanics to fix the difficulty ramp, as it's quite slow at the time. That can both spice up the story and compliments the mechanics better imo. Anyway, nice work!
Hectic, nice VO work too. I ended up losing because the HP bar task needed to be so precise with 15 other commands coming in XD.
Good work :P.
Creative idea, and the voiceover gave it kind of a Stanley's Parable vibe. Was the garbled text intentional or bug? I feel like it worked regardless.
This was actually a bit stressful as the game went on. Fun though! Like some others said the slider was a bit of a pain in the ass to slide around. Good job! -Kaylee
A great idea for this theme! I found the voiceover really funny. I wish the more interesting tasks came sooner, felt like it took a long time for the difficulty to wind up :)
I loved the idea. I think it would be fun to send wrong inputs as a option/cost. I'd love to hear that calm dude start freaking out after a while of sending wrong inputs
Love this idea, played several times. It's like a frantic Simon game. The voice overs were pretty funny too.
Super fun concept with some minor frustrations. Namely, the text gets messed up when commands are sent in way too quickly, and even at max volume, the VO was a bit soft. The HP bar was also irritating to get precisely since trying to move it over by 1 is very easy to accidentally overshoot with higher mouse sensitivities.
Complaints aside, I loved when things started to get hectic. Having to multitask by moving my minimap guy while clicking on the right buff sequences felt awesome, and the VO itself is amusing and adds a nice layer of charm to the game. I would've loved to see how the rest of the panels added to the gameplay, but I'm sadly not good enough to make it past the minimap phase. Still, impressive entry for the game jam!