Thx. It is true that the ai of player has some problems that UI(real player) sometimes could not affect the player behavior. We will try to fix that later.
sansen54
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Indeed. There are too many buttons on the screen when the game starts. At the beginning of game design, we plan to show the different parts of ui step by step. But the time is limited, we are only able to bring all things at first instead. Also, the skill icons are too similar, which makes the UI(player) cannot figure out which skill to choose when encounter different monsters.
Interesting game with a neat mechanic. Compared to play as a warrior ,I still there are more things for a boss to do to make the experience more special. For example, boss could change the terrian to block the player, or when the boss with low health, you could change the scene to give the player debuff or something similar.(just my peresonal advice).
Love this idea. i have never thought of playing as a camera!!!
i hope during the process director can ask the player to make some features(can be screenshot) or other special task. Also, during the recording, something like accidents could happen, which makes the player switch the subect.
There are too many possibilities in this mechanic. Thank u.
The idea is simple and makes the game more potential. Maybe due to the limited time, i think there are more things could happen with this mechanic, especially during the night when player not only need to avoid touching the ghost, but also has to collect something to accelerate the time to pass the night more qucikly. I still believe that it could be a good foundation of a fun game.
Art is cute, and the music is relaxing. The idea is innovative and also inspires me a lot. Thx. I suppose this mechanic could be better if the sparrow didn't jump one grid each time and didn't always go straight. The behavior could be random to make more fun.(just my personal advice).
anyway, good job to make a complete 3D game in 48 hours.
Some bugs i find in the game.
1. two plants in one grid
2. zombie could block the raycast so player could not pick the meat
3.zombie icon refreshes incorrectly
though the idea isn't hard to find, i still have lots of fun. I suggest u could give it a try of some game mechanics which is to limit the player, such as limited time, random events. Now player can put all zombies in one road to easily finish the task.
Anyway, good job to finish a 3D game in 48 hours