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sansen54

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A member registered Apr 24, 2023 · View creator page →

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Thx. It is true that the ai of player has some problems that UI(real player) sometimes could not affect the player behavior. We will try to fix that later.

Thanks a lot!

Thank you for your advice. We would improve that in the further development.

I'm happy and grateful that you like it. And as you said, the skill icons maybe too similar with each other, which makes the player(ui) confused.

Thanks for your advice.

Thx u. u did a nice work too!

Thank u for the advice. Indeed, there are some problems of the ai of player that UI(real player) sometimes could not affect the player behavior. 

Thx. It is true that sometimes luck is needed to defeat the rock monster. And the ai of player has some problems that UI(real player) sometimes could not affect the player behavior. We will try to fix that later.

Thank u, i'm grateful that you like it. 

Indeed. There are too many buttons on the screen when the game starts. At the beginning of game design, we plan to show the different parts of ui step by step. But the time is limited, we are only able to bring all things at first instead. Also, the skill icons are too similar, which makes the UI(player) cannot figure out which skill to choose when encounter different monsters.

Interesting idea with great potential. I remember the time when i play "INSIDE". Some levels need me to control other dead men to solve the puzzle. Isuppose it's a good example for your game's further development.

Interesting game with a neat mechanic. Compared to play as a warrior ,I still there are more things for a boss to do to make the experience more special. For example, boss could change the terrian to block the player, or when the boss with low health, you could change the scene to give the player debuff or something similar.(just my peresonal advice).

Excellent answer to the topic. I think in the further development, some props could be added to bring the game with more fun.

Interesting idea!  It's easy  to understand how to play and have a lot of fun. 

I have to say it's a little hard to control, but it's a really nice game, the space and different endings, good job

Very funny and I enjoy it!

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Great concept but the game doesn't let me realize my goal.

What's more,  there is some graphic mistake. 

Wow!Really appreciate the concept of speed runner and NPC's side experience!

An enjoyable game, characters and art style are attractive.

Nice try, I like the art and music very much, but it's the things I can do is a bit few.

Nice game, quite eazy to understand but interesting!

Great game, I need control the environment instead of the character, nice try, It's quite enjoyable

Nice game, it's just like a rhythm game, but the relationship between music and the game is a bit weak. And I love the art.

Intereting game, the cutscene is very nice, I really enjoy it.

I can't complete 3 level "mash" as well. I don't know what i should do. But what impresses me most is the level 2 when the spy secretly moves from one box to another, this is a good design.

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The idea is good, but trying to escape the arrows all the time is boring. I suggest that arrows could hurt the enermy as well, which means player can destroy the enermy through running to make them hit each other. That would make the game more fun.

Love this idea. i have never thought of playing as a camera!!!

 i hope during the process director can ask the player to make some features(can be screenshot) or other special task. Also, during the recording, something like accidents could happen, which makes the player switch the subect. 

There are too many possibilities  in this mechanic. Thank u.

Great job for doing this fun puzzle.  i spent quite a while to solve the puzzle but i didn't get tired of it.

Excellent job to switch the role. Though it just changes a  little on the game mechanic, it brings much fun to the game. I still believe that it could be more things to discover and bring more other game modes.

The idea is simple and makes the game more potential. Maybe due to the limited time, i think there are more things could happen with this mechanic, especially during the night when player not only need to avoid touching the ghost, but also has to collect something to accelerate the time to pass the night more qucikly. I still believe that it could be a good foundation of a fun game.

Among all these Gluttonous Snake games, i find this one would be the best for its good balance and reasonable and neat mechanic. To be honest, i feel a bit addicted to this game.

Art is cute, and the music is relaxing. The idea is innovative and also inspires me a lot. Thx. I suppose this mechanic could be better if the sparrow didn't jump one grid each time and didn't always go straight. The behavior could be random to make more fun.(just my personal advice).

anyway, good job to make a complete 3D game in 48 hours.

Intersesting game. I always imagine i could be a boss to defeat the player. 

i notice a bug that if i try to move before the start of the game, the dragon would fall under the ground. Maybe you should forbid the player input before the game start.


Good job,  this game reminds me of the fun time playing Poly Bridge. However, the ai is dumb (it could be understandable for developer only have 48 hours to write an Ai behavior) and the ui sometimes blocks the way where player places the platform.

The game is fun, and i can feel the huge potential of the game mechanic. Keep polishing and try more ways to bring more opportunities for players to operate, such as road terrians?(water: slow down the enermy & volcano: burn enermy etc.)

We have the same concept to  play as a UI. But my game is to cheat secretly to keep the "player" survive. You game inspire me a lot about how to perform the emotion of the "player", which could increase the sense of substitution. Really excellent job!

I think it would be better to explain the how it works more clearly. Not many players could have patience to figure it out. Anyway, good job and a potential mechanic.

I don't think it get the point of the theme, but game is funny and high completeness.

i think a clear guildance would be better

it's hard to control the fish to avoid the hook, but the game has a great completeness.

Some bugs i find in the game.

1. two plants in one grid


2. zombie could block the raycast so player could not pick the meat

3.zombie icon refreshes incorrectly

though the idea isn't hard to find,  i still have lots of fun. I suggest u could give it a try of some game mechanics which is to limit the player, such as limited time, random events. Now player can put all zombies in one road to easily finish the task. 

Anyway, good job to finish a 3D game in 48 hours