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A jam submission

If you are UIView game page

This is a game for GMTK Game Jam 2023, while in this game you're not the "player" but the "UI"...
Submitted by sansen54 — 1 hour, 17 minutes before the deadline
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If you are UI's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#14923.5773.577
Presentation#23373.1923.192
Overall#25443.0773.077
Enjoyment#36422.4622.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme this year is "ROLE REVERSED", so we've made a special game. In this game, you will not play the role of "Player" to control the heroine, instead, you will control the "UI" of the "Game", and your aim is to help the "Player" to beat the enemies and survive as long as possible to get higher goal.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Amazing artwork! Even if not selfmade it is impressive. Nice idea but I found the game a little bit complicated and confusing. Managed some levels but I still wasn't all sure about what I was doing. Still I enjoyed it.

Submitted

Interesting idea! Though I often got a bit confused about which ability I was supposed to be recommending, and whether they were actually being used. Would be worth exploring further, outside a game jam, I think!

Developer

Thx. It is true that the ai of player has some problems that UI(real player) sometimes could not affect the player behavior. We will try to fix that later.

Submitted

Interesting concept. Salute to your dedication!

Developer

Thanks a lot!

Submitted

Very cute and creative.

I got confused on which spells were which and had to keep scrolling down to double-check before telling the player which to use. Could be nice to include some text in-game.

Developer

Thank you for your advice. We would improve that in the further development.

Submitted

Creative game!

I like how the player talks to you and gets suspicious!

I was a bit confused with the skills but I still had fun!

Developer

I'm happy and grateful that you like it. And as you said, the skill icons maybe too similar with each other, which makes the player(ui) confused.

Thanks for your advice.

Submitted

The presentation is awesome here! bonus points for adding a score ladder too! nice work!

Developer

Thx u. u did a nice work too!

Submitted

Great concept, I am not sure if clicking the moves on the top does anything, at least I didn't notice any differences when selecting different moves, but it would be great if it did do something. The art is great, especially the backgrounds. Good job on finishing!

Developer

Thank u for the advice. Indeed, there are some problems of the ai of player that UI(real player) sometimes could not affect the player behavior. 

Submitted (1 edit)

Fun game, wish I could have helped the player more to block those arrows.
Dang, couldn't make it past the Rock Monster though and I tried a few times!

Developer(+1)

Thx. It is true that sometimes luck is needed to defeat the rock monster. And the ai of player has some problems that UI(real player) sometimes could not affect the player behavior. We will try to fix that later.

Submitted

Good job! I really like the idea and the way you put it to action. Never seen nothing like that

Developer(+1)

Thank u, i'm grateful that you like it. 

Submitted

My team had the same idea as you, though our game requires you to help the "player" by taking charge of all of the games' systems instead of cheating in favour of the "player". 
You've created a very fun spin of the same general idea, it's very neat, thou a little overwhelming at the start with all the buttons

Developer

Indeed. There are too many buttons on the screen when the game starts. At the beginning of game design, we plan to show the different parts of ui step by step. But the time is limited, we are only able to bring all things at first instead. Also, the skill icons are too similar, which makes the UI(player) cannot figure out which skill to choose when encounter different monsters.

Submitted(+2)

I really like the idea. I wish there were more ways to help the player. It was really hard for me to not to do much haha but i guess thats the point :D feel free to check out our game!

Developer (1 edit)

Thanks a lot!In fact we've thought out some more ways but the time was not enough for programming.

(+1)

Thank u, i'm glad that u like it.  Actually, we had thought lots of ideas about how player in real world can affect the player in game, including increasing player's atk,  turing on GameStopPanel to block the enermy etc. Sadly, because of the limited time we could only finish some basic functions to express our ideas. 

Submitted(+1)

The game was bit confusing, however the art is extremely beautiful, really enjoyed it.

Developer (1 edit)

Thanks a lot. Is the explanation not clear enough that confusing you?