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NPC!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2256 | 3.324 | 3.324 |
Presentation | #2381 | 3.176 | 3.176 |
Overall | #2696 | 3.020 | 3.020 |
Enjoyment | #3395 | 2.559 | 2.559 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I wanted the player to play as a "NPC" collecting rewards to give to Heroes to come and defeat monsters and save the village
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
nice concept and a cool setting. good job. the game and rules are a little bit hard to figure out though. I don't know if there were bugs or if i couldn't understand some mechanics. love to see a post-jam version.
Thanks for the feedback, ja the patrol and chase mechanics were working in the Unity Editor very well but not in the Build version, I spent a few hours trying to sort it out but I have no idea why it does not work. If you run up to the monster while its idle the chase mechanics work but not the damage system, but any way... to next year :)
happens to the best of us!
The world is very good looking; however, the game is quite broken at times. The audio is also a bit annoying after a while.
Its a clever idea and the art came together nicely, but the character's movement speed is incredibly slow. Combined with how little direction your given when searching the town, it turns into a walking sim fast.
Honestly cool idea, but the game is pretty broken, the monsters do nothing and you can't give any quests, at least i couldn't. The audio gets annoying quite fast and i would really like the auto run :v
Cool game, cool idea. I like the world. I would have appreciated some more things to do, and there are some janky physics round the heroes. A web version would have been nice. Overall cool.