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A jam submission

Quest Giver - GMTK Jam 2023 EntryView game page

Submitted by Qiyn — 1 hour, 26 minutes before the deadline
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Quest Giver - GMTK Jam 2023 Entry's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25013.2483.750
Presentation#25533.1033.583
Overall#30062.9113.361
Enjoyment#38682.3822.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of receiving quests in an RPG, you are the one giving out quests instead.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Love your take on the quest giver theme :) And the presentation is superb.

Great job!

Submitted(+1)

Really sleek look! 
The overall idea is really interesting but I feel like there could be more if the idea was explored more, which would be really exciting if you continue one after this jam.

Immersion might end up becoming far more complex depending on what you do
A couple thoughts that came to mind: 
- having a relation status with the adventurers (i.e. poor vs. friendly) 
- things that can be done outside of questing - working with townspeople, resources besides questgiving - while the questgiver is not the armorer/shopkeeper etc, they both exist in the same world
- what does the questgiver do in their freetime? 
Just food for thought, anyways great jam! 48 hours is a challenge :)

Developer

Thank you for both the kind words and suggestions, really enjoyed thinking them over. Still on the fence about continuing after the jam but comments like yours are swaying me.

Submitted(+1)

I think that balancing the stats would have helped with the gameplay, but I still think that choosing a quest to be fighting, gathering, etc. is very straightforward and lacks decision making. If you ever do update this, I think it would be good to be able to mix these elements together when making a single quest since that would better reflect how actual good quests are made, but maybe with some restrictions so that players don't spend forever trying to make the "perfect quest" for someone's traits.

I'm going to assume most of the time was put into the art and UI design since all of that is well made and put together. I like how you can naturally read the screen from left to right and get all of the information you need in the order that you need them, making it feel easy and natural to play/ consume information, a very important aspect to any game with heavy amounts of information. I also liked the sprites of the different characters, with the colors perfectly matching the atmosphere and not being overly saturated.

I don't know if you made it at all, but I think the background has a lot of cool details and is very well made.

Sorry for writing you an entire essay, you did a good job with the Jam!

Developer

Thank you for taking the time both play and write up your thoughts, you summed it up well where I definitely put most of my eggs in the art/UI basket which resulted in less time to balance the games numbers. I'll take your feedback regarding the quest complexity onboard if I choose to continue.

Submitted(+1)

I had some fun playing the game even though it was not well balanced.
Good job :)

Submitted(+1)

I like the concept, but in execution it feels... A bit boring to me. Also the scaling of the acceptance/success rate seems very weird, for acceptance it seems like they care about the number of different coins that you give them rathen than their value, and for success rates they often change in steps which make it so that seeking an artifact for 1 day for example is equivalent to seeking it for 5

Submitted(+1)

Cool idea! I like that each character has preferences for different kinds of quests. The only thing I'd really change is the fact that 1 silver and 50 silver affect the acceptance rate the same way. The UI is really clear, I loved that I didn't have to look to hard to figure out what I needed to do. Great job!

(+1)

Really nice concept!