Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Qiyn

22
Posts
4
Followers
2
Following
A member registered Jun 03, 2017 · View creator page →

Creator of

Recent community posts

Thank you for both the kind words and suggestions, really enjoyed thinking them over. Still on the fence about continuing after the jam but comments like yours are swaying me.

Thank you for kind words and suggestions, will definitely include this moving forward. Still on the fence about continuing it but I'll reach out if I do!

Thank you for taking the time both play and write up your thoughts, you summed it up well where I definitely put most of my eggs in the art/UI basket which resulted in less time to balance the games numbers. I'll take your feedback regarding the quest complexity onboard if I choose to continue.

Nice to see another quest giving game, love the interpretation!

Nice to see another quest giving idea! aha

Nice premise, shame about the AI pathfinding on the stairwell.

Nice music and premise!

Nice concept but was difficult to both move and prepare to eat at the same time due to the keybinding choice.

Fun concept good job!

That's a fair remark, I only just noticed the same thing too when I play. Thank you for your feedback :)

Thank you for your feedback, glad you enjoyed it :)

Thank you for your feedback! i'm glad you enjoyed it :)

Thank you :)

Thank you ;)

Thank you :)

Thank you :)

Thank you for playing :)

I'm glad you enjoyed it :) Thank you for playing!

Yup Unitys physics are something else aha.

I was referring more so to the force applied when you held the mouse click. After holding the mouse for so long, I wanted to go faster than I could comprehend :P

Adding destructible objects and causing mayhem would definitely be my style of choice for this game.

Also I definitely found myself trying to jump through the glowing triangles in the hopes of obtaining a score modifier or something. Still enjoyed trying though!

I love the "living pinball" vibe I got from the game. Would've loved to have bounced off of more things and for more oomph but it felt nice overall!

Thank you for your feedback, much appreciated! :)