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Passing Merchant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5179 | 2.210 | 3.125 |
Overall | #5825 | 1.797 | 2.542 |
Enjoyment | #5872 | 1.591 | 2.250 |
Presentation | #6114 | 1.591 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the hero of a deckbuilding game, you are the merchant who sells the cards to them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Oh the setup is so intriguing for this, I want to understand more what's happening because it seems like a deck builder where you make the cards? Really great concept!
Might be good to add the controls and mechanics on the game page? Was overall pretty confused with what I was supposed to be doing. Concept-wise though, I do like the idea that you make the cards in the heroes deck, would be great to see this fleshed out!
Yeah, I've noticed that I kinda forgor to make any form of tutorials or instructions to these.
Is it okay to change the game page during the Jam? I am a bit unsure.
And yeah, I think we are going to flesh this out to a atleast coherent experience with some goal and conclusion afterwards.
Yes, you guys can freely update the game page! The only thing that's not allowed is updating the game itself.
Good luck on fleshing this out after the Jam! The concept has a lot of promise :)
A fellow card game maker I see. Except in this case I guess it's the player who's making the cards.
Really cool idea though, and a more unique spin on the other "you help the hero" games I've played so far.
It's a cool concept and idea, to be a hero's magician and craft him the cards he needs in the moment.
well its definitely an interesting idea .. an indication of how much mana the guy has to use cards might be interesting.. also a counter to see the enemys poison stacks.. otherwise.. i guess you cant lose here? i can just make more cards in the round right? they dont cost anything and the hero has unlimited money i guess? i did enjoy it however. it was well made
Yeah, I managed to accidentally break a few features just before the next submission.
It was intended, that the keywords used would be consumed, but the code just decided to undo itself.
In addition, I coded that the orc would get stronger cards after each fight, but that just decided to not work either.
I do admit there is plenty to be desired, but alas, skill issue from my part.
I am going to note here just incase there is confusion about the card crafting:
You have to first slot one of those orange balls into the cards corner for you to add anything else
(0 energy does not work)
After that you can slot keywords to the card, and numbers to those keywords (just follow the arrows)
Click forge, and it adds the card to the heroes deck.
There is no ending to the game, as we quite in a hurry, but I hope we managed to get atleast the basic idea of what it would be like to be constantly pestered by some random adventurer :)
PHEWH!
we managed just in time