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badhairplay

14
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A member registered Jul 06, 2023 · View creator page →

Creator of

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apparently im too dumb for level 6 :D great game still and love how the music fits. also the way the tutorial of the game is built is simply perfect "heres a thing try it out the easy way. heres another thing try it out use it. now combine both. heres a third thing. combine all three" just perfect.
definitely a very cool puzzle game

great game, had a lot of fun, the mechanics were nice, my finger hurts now from shooting so much. maybe an option where you can just hold the left mouse button to shoot would hurt a lot less. i was also not aware that walljumping was a thing .. but i found out at the right moment. great mechanic. the game has a very good difficulty balance and i really loved the short and to the point tutorial at the beginning perfect example of "you can do this - here try."

thanks for your feedback!

all the numbers are already prepared for a config file but i didnt figure out how to make one in time. the selfbuilding turrets was actually my first idea but thanks to time constraints (the whole saturday fell away because of a birthday party) i had to simplefy. same with the directions of the creeps. i just gave them spawnpoints  they would randomly choose but honestly as you said it wouldve been better to just give them some kind of spawn area in a set distance from the castle and also give them collision so they dont clip into each other .. but again.. time constraints. maybe ill come back to it to iterate on the idea at a later time

quite fun for the first 15 or so waves. after that it got so laggy it was basically unplayable sadly. but the concept is nice.. pretty similar to mine but .. a lot better executed. if you can get rid of the lag it's definitely a fun game

nice puzzle game like it. would love to see more levels tho

looks great plays great ..maybe a few seconds at the start of a round to give a second to look around before the "hero" aproaches but pretty fun and creative

well its definitely an interesting idea .. an indication of how much mana the guy has to use cards might be interesting.. also a counter to see the enemys poison stacks.. otherwise.. i guess you cant lose here? i can just make more cards in the round right? they dont cost anything and the hero has unlimited money i guess? i did enjoy it however. it was well made

nice to play great idea and good exectution. the boss level hit me unprepared the first time. maybe also an indicator how much ammo is left in the tower might be nice or how many enemies are left still but otherwise not bad

liked it. as others stated some indicator of what the quest was instead of having to hover over it and remember what you had would be nice but quite enjoyable none the less!

yeah that is scary.. had that bug a few times where everything was unlit. i was basically just randomly hoping the .. fire? blobs didnt hit me but its quite enjoyable

yeah ..technically if you don't send anything .. you can lose x) (on wave 10 if the castle survives you lose)
but the balancing sadly is way off.. and i didnt have enough time to implement the planned settings menu (or even a config file for that matter) to be able to tweak things on the fly. im happy enough to have the core gameplay loop and a game submitted without crashing or major bugs tho.
thanks for the feedback :)

this is definitely awesome .. got to like 5k points after like.. 20 trys or so.. absolutely love it definitely replayable. one of my favorites so far. music is great atmosphere is awesome. love it.

loved the concept, the execution took me a second but it plays nice and i love the audio and controls and idea behind it

very nice i actually liked it x) gameplay loop was a bit limited yes but .. only by my own skilllevel it seems