Play game
Castle Attacker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3636 | 2.667 | 2.667 |
Creativity | #3639 | 2.833 | 2.833 |
Overall | #3819 | 2.611 | 2.611 |
Enjoyment | #4006 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
its a reverse castle defend game, where you send creeps while the enemy castle gets stronger every wave
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Balancing is a little off but nice approach !
Nice concept:)
I kinda just spammed all the buttons for this game without really figuring out what each creature did. There's definitely potential here, though
Great Idea but not very balanced
Cool concept! Honestly with some tweaking it could have lots of potential. There are a lot of values and so balancing gets really important but there really is room for a lot of depth and strategy.
Also I just wish that the enemies came from all directions so it's more satisfying to siege the castle haha. Maybe instead of the tower upgrading, it instead places down turrets to defend or places factories to upgrade itself?
Overall really nice entry. Kudos!!
thanks for your feedback!
all the numbers are already prepared for a config file but i didnt figure out how to make one in time. the selfbuilding turrets was actually my first idea but thanks to time constraints (the whole saturday fell away because of a birthday party) i had to simplefy. same with the directions of the creeps. i just gave them spawnpoints they would randomly choose but honestly as you said it wouldve been better to just give them some kind of spawn area in a set distance from the castle and also give them collision so they dont clip into each other .. but again.. time constraints. maybe ill come back to it to iterate on the idea at a later time
Neat game, but like you mentioned in another comment balancing isn't right and is way to easy. And I agree that even if there's a lot of issues with your game, just submitting something you made is an accomplishment! Use what you've learned from this jam for future projects. Good job!
There would have been a better challenge if there was a way to lose.
yeah ..technically if you don't send anything .. you can lose x) (on wave 10 if the castle survives you lose)
but the balancing sadly is way off.. and i didnt have enough time to implement the planned settings menu (or even a config file for that matter) to be able to tweak things on the fly. im happy enough to have the core gameplay loop and a game submitted without crashing or major bugs tho.
thanks for the feedback :)