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The Mastermind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #895 | 3.500 | 3.500 |
Overall | #2324 | 3.148 | 3.148 |
Creativity | #2898 | 3.111 | 3.111 |
Presentation | #3208 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the behind-the-scenes character, not the action hero
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Neat concept. Good job on the soundtrack!
Didn't need to use any power ups but I got soft-locked in the fith level. The agent and a guard spotted each other around a corner but couldn't fire due to lack of sight.
The UI was off-screen in wide mode (3440x1440 resolution) but windowed worked fine.
Fun game, nice music, and neat + unique concept!
(spoilers below for anyone who hasn't played yet)
The level difficulty spike between 2 and 3 felt a bit jarring, before I realized you could aggro all 4 enemies with 1 decoy. A full game with more levels + balancing (imo shooting should be nerfed) would be a ton of fun to play
Very fun!
Cool idea!
Great art and music! Very fun :-)
the gun is the most effective stealth tool. also powerups didn't turn on until i died.
the gun is the most effective stealth tool. also powerups didn't turn on until i died.