The keyboard controls are a bit clunky, and sometimes I'd want to run faster then the game lets you, but I enjoyed the game 👍
Really like the presentation too
Criteria | Rank | Score* | Raw Score |
Presentation | #1264 | 3.667 | 3.667 |
Overall | #1545 | 3.410 | 3.410 |
Enjoyment | #1556 | 3.231 | 3.231 |
Creativity | #2216 | 3.333 | 3.333 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two player character reverse their role on command and allow the player to proceed past obstacles.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
The keyboard controls are a bit clunky, and sometimes I'd want to run faster then the game lets you, but I enjoyed the game 👍
Really like the presentation too
Thanks for sharing on stream. I didn't get far but I can see lots of endless runner players check this out. Although I did feel that the character on the opposite side of the floor should fall through the pits if you know what I mean.
nice game! the "tutorial" levels seems abit long. the rest is fine! good job!
Conceptually, I've seen very similar games before. Mechanically, it's a bit unforgiving for me. I stopped playing after level three when it introduced both mechanics at once. I gave it my best, but after failing 4 or 5 times in a row, I lost interest.
I was immediately put off by getting quite a long way into the first level, then failing and it sending me right back to the start. I know none of the levels are especially long, but when you have over 6000 other games competing for your players' attention, you have to be very careful with people's time.
I would have been more encouraged to battle on if I had some kind of indication of how much further I had to survive to finish the level. Level one felt really long. Level 2 seemed about half the size, which was a bit weird. I personally like to leave the early levels until later in the development when I know much more about what the game will actually be. Once I know that, I can carefully tune the onboarding levels more appropriately. I fully acknowledge that's not easy to apply in a games jam's tightly limited resources environment.
Getting the difficulty right is always going to be a knife-edge challenge in games like this. My old-man reflexes can't cope, but other people might find it trivial. There's never going to be a way to keep everyone playing without some new features like (say) dynamically adjusting the difficulty. I'm not really sure how that would work here anyway!
It's beautifully presented, both graphically and the audio. And it fits the theme pretty well too. Congrats on getting a finished game out in 48 hours!
I really really love everything about this game. The concept totally fits the theme and feels fresh. Only got to level 3, but thought everything was really well done and fun.
I think I'd have liked the character to have more weight/move faster, but it was super good regardless.
Interesting take on the theme! I had fun playing your game, well done !
The game is cool and very enjoyable and the art was nice ! Really good concept and polish. The music was choosen very good. :D
Took me longer than I'd like to admit to get my head around it, but that was fun, I feel like you could get pretty crazy with the levels if you take it further. Just to say as well, I'm on firefox and it seems to work fine for me
Thanks for the feedback! Great to know that firefox (maybe?) works. It didn't work when we tried it after uploading and we had similar experiences with firefox and Unity WebGL games in the past.
Yeah, I wish we had a little more time to work on the level design. Our game/level designer couldn't join this jam due to internet issues, so it was a difficult balance between gameplay, level design and polish in those 48 hours. Didn't help that it took us over 5 hours to come up with the idea haha.
Really cool idea and well taught. Broke my brain a little and seemed to brake it more the longer I played haha. Great entry!
Nice game! I wish the player could move faster though, so that the game can be more intense and challenging.
This was pretty cool until I couldn't win anymore lol. Jokes aside, it was pretty fun, and I enjoyed it a lot.
This is pretty cool! I like how it is challenging, and how the music picks up when the speed does. I kept dying at the very last obstacle because I had it in my head that I need to switch one more time . . . but I just kept killing myself instead.
Wow, I'm impressed that you made it that far! Thanks for the feedback :)
The last level was rushed (we ran out of time) because we wanted at least one level with the faster movement and music in the submission (we had a third speed prepared but ran out of time). Took me over 15 minutes to beat the last level.
I've seen this concept done before but its been well executed here. I did find the difficulty quite high even on the first level, mostly because the jumps is quite small. I also had a weird issue where I died despite seemingly not hitting anything once or twice. Overall I had a fun time
Thanks for the input! Yeah, we're working on improving the difficulty and learning curve for a post-jam version. Our level/game designer couldn't participate due to network issues and we ran out of time for proper level design. The collision was improved/fixed but the submission deadline was already over to upload a new version.
Love the style, pretty fun although the controls are a little awkward especially for the quick switches (keyboard)
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