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A day's work's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4296 | 2.237 | 2.583 |
Overall | #4572 | 2.309 | 2.667 |
Creativity | #4619 | 2.454 | 2.833 |
Presentation | #4720 | 2.237 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game the role of the player is taken by the shop keeper of an MMO, while the heroes of the world take the roles of NPCs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun, but a bit to easy
Interesting game concept, was a little easy to get to 1,000 even when I raised prices :)
Embrace negative reviews, raise prices.
Simple mechanics but fun! What a silly spin on the theme too ahaha I had so much fun.
Yes the mechanics are quite simple but it made me smile anyway good job :)
Cute sprites :)! I found the system behind the game a little too simple, "50 coins = .2 rating" is almost everything you need to describe it. Nonetheless, I like that there is a real goal you have to meet, that pressure makes you think about the choices more. Congrats on the entry!
Thanks! I know the mechanics are simple, i was going to add a lot more, but the night after they announced the theme I couldn't sleep for some reason and couldn't do much the next day. Your game's really cool too, i love the fast, arcady gameplay!
Thank you :)! I understand. If you plan on adding something after the jam, I'm curious to see it ;).