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//We don't have a story//'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2312 | 3.207 | 3.429 |
Overall | #2783 | 2.984 | 3.190 |
Creativity | #2811 | 3.140 | 3.357 |
Enjoyment | #3247 | 2.606 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a text-based adventure a player is limited by the story set by the developers. Here, we reversed this idea, and the player is to fill the story gaps, while only having the actions available to see.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
At first, I played and played and then I got hooked. I liked the gameplay, it's well designed.
Thank you for playing! Glad that you liked it
I kind of don't understand how to play, I achieved 3 filled green boxes, and I don't know why, I see potential in it tho
Thank you for playing!
Very intriguing and bold concept!
Thank you!
The game experience being tied to the player is quite an adventurous thing. Creative players will love this game, but it's hard to say for other players. Fortunately, the participants in the jam have strong creativity.
However, pre-set options can potentially weaken the player's creativity. On the other hand, if players are allowed to edit options themselves, it becomes more like a tool and less like a game. It's difficult to strike a balance between the two.
Overall, it's a very good attempt, and I really enjoy it.
Terry: "Knock Knock."
-Open the door
-Chase
Thank you very much for playing the game! Yeah, to fit the theme, we needed to pre-bake the actions, and leave the player to tinker only with the story prompts (to reverse the roles). And also, totally agree with creative players. When writing out the idea, "creativity" was the defined core.
I cannot see the difference between typing just random stuff and typing relevant stories to the answers. Adding a GPT-like model to analyse given text would take this game to another level maybe?
Cool idea though!
Thank you for playing! I guess, this type of game that allows creativity can have place for both, nonsensical and elaborate. But yeah, we'll think about that! Thank you!
the idea is so intriguing!
i'd love to have some hints or examples as how to create a story, as i didn't quite catch if what i am doing is right or completely wrong :D
and when i clicked on "browse stories" it was an empty screen for me:( would be great to see more :)
Thank you for playing! We'll take that into consideration: some tutorial is definitely needed (along with other stories to play!)
Clever and interesting idea! Was a little confused at first to how the game works but overall cool concept!
Thank you very much for your feedback! We'll think about better onboarding/tutorial:)
This is very neat! Piecing together a story based on the answers is more difficult than it may first appear, as hints from other branches effect each other in unexpected ways. Ultimately it is a bit of a niche experience. If set up as some sort of multiplayer game, akin to some of Jackbox's games, it could be a very fun social experience where one player writes a story based on predetermined branching choices, others play it and then you create the next chapter starting from where the players ended up on the branches... Neat proof of concept and very creative!
Thank you very much for your feedback! We are happy that you liked the idea!
It looks great but I didnt understand it very well
Thank you very much for your feedback! No worries, it was our first attempt at making a game in 48-hours. Glad you tried it!
Very clever idea, turning the classic text adventure on its head. I can see myself playing that quite a lot in the near future.
Thank you very much for your feedback! Great to know that this type of game would be interesting:)