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The game experience being tied to the player is quite an adventurous thing. Creative players will love this game, but it's hard to say for other players. Fortunately, the participants in the jam have strong creativity.

However, pre-set options can potentially weaken the player's creativity. On the other hand, if players are allowed to edit options themselves, it becomes more like a tool and less like a game. It's difficult to strike a balance between the two.

Overall, it's a very good attempt, and I really enjoy it.


Terry: "Knock Knock."

-Open the door

-Chase

Thank you very much for playing the game! Yeah, to fit the theme, we needed to pre-bake the actions, and leave the player to tinker only with the story prompts (to reverse the roles). And also, totally agree with creative players. When writing out the idea, "creativity" was the defined core.