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A jam submission

AFK FighterView game page

be the RNG to an AFK player
Submitted by paperarrow — 42 minutes, 31 seconds before the deadline
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AFK Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24563.2593.615
Presentation#28172.9823.308
Overall#31992.8433.154
Enjoyment#41552.2882.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the player and the enemy's roles are reversed, with the player being AFK and the enemy killing its own final boss

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The visuals are very attractive I have to say. I love the color scheme, and I really enjoy the gameplay too. I feel like this is creative and well-implemented!

Submitted(+1)

Challenging! It's a shame that the movement controls aren't a little more responsive though, as it would make it easier to switch between dodging enemy attacks and dealing damage to the boss.

Developer

Thanks for playing! I admit the delay in moving takes a while to get used to and I have a lot of numbers I can tweak so I am still experimenting :p. Your feedback is appreciated!!

Submitted(+1)

this one is tricky! i'm having similar issues to other people with getting attacked during tutorial and wanting more ways to move around, but you've already acknowledged that so i won't harp on. i definitely wanna see you do more with this! i like the idea a lot, and the ships you have implemented are fun and varied. i just wanna see more! :)

Developer(+1)

Aww thank you so much!!! 

Submitted(+1)

Nice, wish I had a whole army

Developer(+1)

haha that would be fun right :p

Submitted(+1)

I think the big issue is moving the player, the only way to do that is with the magnet (as far as I know) and the magnet deals damage to you unless you use another magnet, and I feel like the magnet is too quick.  I think that idea is interested having to switch back and forth consistently to avoid damage and deal it to the boss at the same time, so I think difficulty balancing would do well.  Also prevent the boss from attack during the tutorial.  Other than that, cool concept, cool combat.

Developer(+1)

Yep. I was going to add a 4th unit that could also move the player but I ran out of time :p and also the boss attacking during the tutorial is unintended. Oops!

Thank you so much for playing and I will take your feedback into consideration :D

Submitted(+2)

Really nice art style,  it makes you think on your feet a lot and plan several moves ahead, its tough, very cool game concept, its a little difficult starting because you can be attacked while dismissing the dialogue. While I was unable to get the bosses health super low there were times were you get into a bit of rhymical trance, moving with ufo, attacking, and then moving again which is fun.  Great work!

Developer(+1)

Thanks!! Your feedback is appreciated :>

Submitted(+1)

I liked the design and colors of the game!!!!! Overall it was quiet tough to score. the concept of keeping the player afk is cool…….

Developer

Yea I definitely overtuned the difficulty :p I could not do a lot of playtesting haha

Thanks for playing!!

Submitted(+1)

I like the color palette, red, white and black. Very cool 😎