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Like A Boss (48 hours game)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3604 | 2.475 | 3.500 |
Presentation | #3666 | 2.652 | 3.750 |
Overall | #3851 | 2.593 | 3.667 |
Creativity | #4079 | 2.652 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a bullet hell with a huge mean boss - but the player is A.I and you set the attack patterns of the boss
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Took me a few tries, but I made it!
I liked how you coupled the movement with the attack. Together with the mana system, this game had real depth and required strategy to win. The music was awesome and really fit the vibes of the game.
Great entry!
Ha, your game title made me laugh. A very cool interpretation of the theme, well done!
Cool Idea and well executed! It actually created the feeling of playing as a boss, which is that you only have some moves to choose because your AI was implemented that way. The end screen confused me because I thought I was the "player" of this game. I also found that $40 laser beam has exactly same size as $30 laser beam. Overall, it's a really good game! Good job!
I was confused that if the endscreen was insulting me or not lol. interesting take on bullet hell shooter!
I like the art. Gameplay was fun. Clever idea. I kind of wish you had a little more control over the movement and aiming.