Cool puzzle game! Mechanics were clear and levels were challenging and required understanding of the various features. Controls could be a bit clearer (e.g. drag and drop and on-screen buttons instead of keyboard bindings), but I got the hang of it soon enough. Nice interpretation of the theme. Cool art music too, it fit the robot-y theme of the game.
Ori Brusilovsky
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Great game with great puzzles! At first moving the level seemed the same as moving the character, but adding more stuff like rotation proved me wrong.
Some parts were a bit frustrating as the controls weren't 100% clear - I wasn't sure when I'm allowed to rotate, and there was no (much needed) quick restart button. Nonetheless I was able to complete the game and really enjoyed it :) Great interpretation of the jam theme.
Cool disco vibes! Was that a tribute for Icy Tower?
Game was fun and easy to understand. Moving the platforms is a great twist on the standard ascending game.
I think that this could easily work as a two button (left+right) game, if the controlled platform would update automatically, or maybe even make one in 2-4 platforms controllable without being able to choose. It could both simplify and make game more challenging.
Besides that, great entry! Art and music were awesome too. I got to score 900.
Best entry so far! Programmers note were hilarious and helped understood the premise of the game. Levels were challenging but not too hard. Each level was a bit different due to the changing mechanics, but still very clear and manageable.
Impressive amounts of content for a short jam.
Needless to say, art was great and the music too!
Great game with a lot of humor! Simple but engaging, exactly what I would expect from a Jam game. The art and music are absolutely fabulous!
I with there was a better random-generation of attendees. In early stages it's very common that a rule changes without any active rejects/accepts, which can make the game a tiny bit boring at times.
Theoretically, building a tree of all possible games would solve this and make a perfect player.
Practically, the number of possible boards is outstandingly huge, which is very hard to compute and store. A quick lower bound I calculated is 1,542,794,480,640; meaning that if we store the next move in 6 bits (64=2^6), then it will take about 1157 GB. And that's just a lower bound.
So your solution is probably possible with a small data center and a few optimizations. It WILL create a perfect, unbeatable* player. But it will definitely not "speed up the calculations".
* Not really unbeatable, because if it plays against itself, one of them will lose. Unless, of course, every game will be a tie. We don't know. And we will probably never know.
Cool game! Nice very nice work for 6h.
Loved the "jumping snake" concept and the sweet pseudo 3d and perspective. I think the hitboxes of hitting yourself could be smaller and more forgiving, since the game is hard enough as is; also the "hungry" notifications were a bit distracting.
I could definitely see it as a multiplayer .io style game.
Thanks Sunil! In that case you were smarter than I was because I needed to play against Easy for a while before I saw the problem 😅
Thanks for your feedback! It means a lot to me. Glad to hear you liked it. I have ideas for more posts (about alchemize and other games) so I'll do by best to keep posting :)