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Ori Brusilovsky

33
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A member registered Apr 30, 2017 · View creator page →

Creator of

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Cool puzzle game! Mechanics were clear and levels were challenging and required understanding of the various features. Controls could be a bit clearer (e.g. drag and drop and on-screen buttons instead of keyboard bindings), but I got the hang of it soon enough. Nice interpretation of the theme. Cool art music too, it fit the robot-y theme of the game.

Great game with great puzzles! At first moving the level seemed the same as moving the character, but adding more stuff like rotation proved me wrong.

Some parts were a bit frustrating as the controls weren't 100% clear - I wasn't sure when I'm allowed to rotate, and there was no (much needed) quick restart button. Nonetheless I was able to complete the game and really enjoyed it :) Great interpretation of the jam theme.

Cute little game with nice puzzles. I liked the ones with the pipe, required some maneuvers  to complete.

Took me a few tries, but I made it!
I liked how you coupled the movement with the attack. Together with the mana system, this game had real depth and required strategy to win. The music was awesome and really fit the vibes of the game.
Great entry!

Cool disco vibes! Was that a tribute for Icy Tower?
Game was fun and easy to understand. Moving the platforms is a great twist on the standard ascending game. 
I think that this could easily work as a two button (left+right) game, if the controlled platform would update automatically, or maybe even make one in 2-4 platforms controllable without being able to choose. It could both simplify and make game more challenging.

Besides that, great entry! Art and music were awesome too. I got to score 900.

Really nice! There is some depth to this game, as you should decide which people to prioritize. You can infect one person in a group then move to the next one and let the zombies do the work for you.
I liked when the chivalry is coming in.
Great entry!

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Nice vibes from this game, I feel that you created a lot of character and atmosphere with simple art and colors. (and great music, of course). Well done!

Best entry so far! Programmers note were hilarious and helped understood the premise of the game. Levels were challenging but not too hard. Each level was a bit different due to the changing mechanics, but still very clear and manageable.
Impressive amounts of content for a short jam.
Needless to say, art was great and the music too!

Cute entry! It was really relaxing to play. Until it wasn't :)
Clicking my way out of the fishing rod was a bit too harsh, but that's life when you're a pixelated fish, I guess.

Cute entry! Controlling the bloons themselves is a really nice twist. I like how the challenges draw inspiration from the real Bloons towers.

Cute entry! Controlling the bloons themselves is a really nice twist. I like how the challenges draw inspiration from the real Bloons towers.

Great concept and implementation!
Though it was really hard for me. I thought I was getting the hang of it, but then got stuck on level 3.
Nice music and visuals too.

Cute game! I like the concept, playing the "opposite" levels was fun and surprising. I wish I could control more enemies except the falling block - but I see why that would exceed the jam timeframe.
Besides that I really liked the art, feel and music!

Great game with great puzzles and music! Fits the theme perfectly, and super impressive for 48 hours!

There it is: https://itch.io/jam/gmtk-2023

Starting July 7th

Nice puzzle game, nice art and sound, a good sense or urgency when the house is on fire :)

A nice twist on the good old Sokoban. Finished all levels.

Such a cute game with great art and music!

I didn't find the win or loss condition but I did enjoy sneaking around the neighborhood and posting posters, trying to chase or avoid these adorable creatures :)

Great game with a lot of humor! Simple but engaging, exactly what I would expect from a Jam game. The art and music are absolutely fabulous!

I with there was a better random-generation of attendees. In early stages it's very common that a rule changes without any active rejects/accepts, which can make the game a tiny bit boring at times.

Very cute and relaxing puzzle game. All the different kinds of creatures were very cute but also their mechanic was very clear. Great entry!

Nice game! A bit chaotic but after one playthrough I got the hang of it. Nive backstory, explains the mayhem that comes later.

I wasn't really able to optimize controlling three cars at once. I just focused on one and let the others stray "randomly". I wonder if there's any good strategy here.

Beat the game! Puzzles are tough but fair, great use of chess pieces and mechanics.

I liked how you sometimes it's better to turn your peon into a Knight, rather than a Queen (just like in real chess!)

Interesting, why is it?

Wow, this is amazing!

So many ladies butts and men's crotches until you reach your dad!

Nice! Did you play in the browser? If you liked it I recommend trying the Android app (game is built for touch controls)

Glad you liked it! 😊

That's great to hear! Thank you so much!

Ai now works! Refresh and play ▶️

Adding AI player is on the list, right after adding some juice and polish.

Thanks for bringing up this interesting question tho, I enjoyed trying to analyse it :)

Theoretically, building a tree of all possible games would solve this and make a perfect player.

Practically, the number of possible boards is outstandingly huge, which is very hard to compute and store.  A quick lower bound I calculated is 1,542,794,480,640; meaning that if we store the next move in 6 bits (64=2^6), then it will take about 1157 GB.  And that's just a lower bound.

So your solution is probably possible with a small data center and a few optimizations. It WILL create a perfect, unbeatable* player. But it will definitely not "speed up the calculations".

* Not really unbeatable, because if it plays against itself, one of them will lose. Unless, of course, every game will be a tie. We don't know. And we will probably never know.

Cool game! Nice very nice work for 6h.

Loved the "jumping snake" concept and the sweet pseudo 3d and perspective. I think the hitboxes of hitting yourself could be smaller and more forgiving, since the game is hard enough as is; also the "hungry" notifications were a bit distracting.

I could definitely see it as a multiplayer .io style game.

Thanks Sunil! In that case you were smarter than I was because I needed to play against Easy for a while before I saw the problem 😅

Thanks for your feedback! It means a lot to me. Glad to hear you liked it. I have ideas for more posts (about alchemize and other games) so I'll do by best to keep posting :)

Cute concept! It weirdly reminded me of The Stanley Parable :)