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The Adventures of Brown Box Billy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4055 | 2.316 | 2.316 |
Creativity | #4294 | 2.579 | 2.579 |
Overall | #4910 | 2.175 | 2.175 |
Presentation | #6059 | 1.632 | 1.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As opposed to controlling a character like in most platformers, the player instead controls certain aspects of the level environment
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Such a unique take on the gamejam theme xD Good job!
I tried again and again , but can't make it bro, Good work though , idea is very good .
I request you to please review my game also.
Love it! (more details in my other comment)
The idea is fasinating, but I can't reach billy before he drop in to the red box. The purple box is too slow.
Fascinating fundamentals, it would have been nice to have seen this framed in a more compelling context but the core premise and implementation showcase a good vision for the design space an experience like this could explore.
This does seem like it could be neat if fully fleshed out, but I couldn't even get past the first level cause the brown guy would run into the red box way faster than I could get the platform to him, no matter how many times I tried. It's unfortunate that this didn't quite work out, but I wish you success in future coding adventures.
soooooooooooooooooooooooooooooooooooooooooo lagy
I really struggled with controlling the items, and the UI was very difficult to read.