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ZONE TIME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1256 | 3.344 | 3.344 |
Creativity | #2201 | 3.344 | 3.344 |
Overall | #2274 | 3.167 | 3.167 |
Presentation | #3266 | 2.813 | 2.813 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you enter ZONE TIME, the controls are reversed from WASD to Move and Mouse Pointer to Aim, to Mouse Pointer to Move and WASD to Aim.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good implementation of the theme with a nice mechanic!
Simple, nice and fun to play :)
Cool idea switching up the mechanics this way :)
Fun and addicting!
Interesting take on the theme, and beautiful satisfying music! I'm curious, what did you use to make the game?
Thanks for playing! I used scratch, because while I am learning how to use unity right now, I'm not comfortable enough with it to make a full game yet, especially in 48 hours.
Very creative mechanic! I don't know how you'd fix this, but one thing I found myself doing was only shooting on the horizontal axis as it was too hard to consistently try to use wasd as it doesn't rotate by 1 degree at a time. Great work overall!
The game is fun to play and I like how chaotic it gets in the zone!
Very good game play, good concept i had fun playing it
Great idea and concept. I love it.
Novel idea! It tests how well you can adapt to controls being swapped. Great work for adding a whole tutorial for how to play.
Amazing game
Thanks! Sorry I can't try your game, but I cant download games. It looks fun though.
really fun game i liked the controls and gameplay good job
Thanks. I'm sorry I can't play your game since it's downloadable.
Cool game. like the idea. Quick question: What game engine or framework did you use?
I used Scratch, which slightly contributed to the game's limitations, but it was mostly just me and a lack of time/creativity.
I really like the idea!But now my brain hurts xD . Very well done!
Cool idea! I could see it implemented as a power-up in a full-scale space shooter. Zone feels great to use.
Thanks! Originally Zone Time was going to be a power up instead of a meter, and I almost think it might've been more fun that way.
Was fun for a couple minutes but it could do with a few more enemies on screen for a challenge. Also I kinda cheesed the zone time by only aiming in one direction and made it much easier. Perhaps if you made it into a turn rather than a snap it would make it harder to control. Nice work :)
Yeah it was hard to test balancing cause I don't actually have a mouse for development, just a laptop touchpad, so I decided to err on the safe side of difficulty, but I'm thinking I made it a little too easy. Thanks for the feedback!
I like the idea of reversing mechanics during the game, but I don't think reversing only the controls really matters. good job on finishing a game!
Yeah I thought the concept would be super fun when I started working on it but as I made the game it turned out to be pretty underwhelming, and it was too late to start over at that point. Thanks for playing though.
The biggest problem is that it does not fit the theme well.