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A jam submission

Scale FactorView game page

Scale: The relative size or extent of something
Submitted by Wreckz Studios (@oDWreckz), Scottmac04, FullSilver, TheMeskimoze (@The_Meskimoze), Naineux (@Naineux), R60D (@Ultikynnys), MELO — 1 hour, 15 minutes before the deadline
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Play Scale

Scale Factor's itch.io page

Results

CriteriaRankScore*Raw Score
Style#7054.0294.029
Overall#13293.5493.549
Creativity#15053.5883.588
Enjoyment#24463.0293.029

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has the ability to scale objects around them wether it's speed, size or mass

Development Time

96 hours

(Optional) Please credit all assets you've used
All members are credited in game and are also authors on the itch.io

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

Such an enjoyable game! Love the quirky character and all these well-crafted assets. A very fun and quite polished game. Great job!

Developer (1 edit)

Note. Some objects that clearly should scale cannot be scaled due to a bug. However, this wont stop you from finishing the demo! Scaling the objects in the scales can be difficult to a bug that we didn't have time to fix, but you can still do it with persistence!

We will update it after we are allowed to do so.

Submitted (1 edit) (+1)

A lot of work went into this project!  I really like the creative visuals, music, voice acting, and sounds!  Being able to physically move objects when they get small enough is a great touch too, I love that it scales with how small they are. 

However I think the game needs a little more clarity.  I found it a bit difficult to play.  Here's some feedback from me in case ya'll keep working on this:  

I wish there was some feedback on what items you can scale and what items you can't.  Maybe a highlight when you mouse over them?   

I love the diegetic tutorials on the notepads, however since there are only 4 different camera angles it makes some of them hard to read. The red one in the picture gave me a lot of trouble.  

These books with the blue arrow are a great piece of set dressing, but makes it confusing for the player on whats traversable.  I was able to jump on that book with some difficulty, but at first I thought that's what the solution was.  I'd move the second book in the stack so it doesn't look like a platform, or move it one book higher so it's clear you cannot jump that high.  

I fell off the table and had to start all the way back at the beginning.  This made me sad, it would be great to have a checkpoint system!  

This game is really cool and I'd love to see more of it, awesome job!

Submitted(+3)

The hardwork put in this is unquestionable. Gameplay just requires a bit more clarity. Great work

Viewing comments 24 to 21 of 24 · Next page · Last page