Play Scale
Scale Factor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #705 | 4.029 | 4.029 |
Overall | #1329 | 3.549 | 3.549 |
Creativity | #1505 | 3.588 | 3.588 |
Enjoyment | #2446 | 3.029 | 3.029 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has the ability to scale objects around them wether it's speed, size or mass
Development Time
96 hours
(Optional) Please credit all assets you've used
All members are credited in game and are also authors on the itch.io
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Comments
Such an enjoyable game! Love the quirky character and all these well-crafted assets. A very fun and quite polished game. Great job!
Note. Some objects that clearly should scale cannot be scaled due to a bug. However, this wont stop you from finishing the demo! Scaling the objects in the scales can be difficult to a bug that we didn't have time to fix, but you can still do it with persistence!
We will update it after we are allowed to do so.
However I think the game needs a little more clarity. I found it a bit difficult to play. Here's some feedback from me in case ya'll keep working on this:
I wish there was some feedback on what items you can scale and what items you can't. Maybe a highlight when you mouse over them?
I love the diegetic tutorials on the notepads, however since there are only 4 different camera angles it makes some of them hard to read. The red one in the picture gave me a lot of trouble.
These books with the blue arrow are a great piece of set dressing, but makes it confusing for the player on whats traversable. I was able to jump on that book with some difficulty, but at first I thought that's what the solution was. I'd move the second book in the stack so it doesn't look like a platform, or move it one book higher so it's clear you cannot jump that high.
I fell off the table and had to start all the way back at the beginning. This made me sad, it would be great to have a checkpoint system!
This game is really cool and I'd love to see more of it, awesome job!
The hardwork put in this is unquestionable. Gameplay just requires a bit more clarity. Great work