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Mechtryoshka's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #847 | 3.949 | 4.455 |
Overall | #2227 | 3.250 | 3.667 |
Creativity | #2978 | 3.143 | 3.545 |
Enjoyment | #3660 | 2.659 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You switch from different sized (scale) robots, which are also built to scale the terrain
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
LOVE the designs of the 3 forms, they're all distinct and the transitions between them are great. I really liked how the levels encouraged constant swapping back and forth.
The art is absolutely stunning! The fact that you even managed to make death animations for enemies in a jam game is very impressive. Well done!
DUDE !
Art and idea are really cool but why did you make a platformer when the tranformations and fight are so cool ??? :O
The platform feels really clunky, don't go for that when you have so much potential in the move set (the right-click in the air with the form 2 is insane) ♥
Super satisfying to switch forms on top of a super solid character design. The jump was a little too fast which made the little guy hard to control. Beat it tho! Good job team!
Art 10/10, cool game. Was not sure about 2nd form, i just used the small one and the big tank. Maybe the big tank turret shouldn't flip when you change movement direction, but it's just a small thing. Solid entry, good job!
Art style is very nice, animations are very smooth. Second form is kinda usless. I love how giant mechanoid shaking ground when walking, but not shaking ground when jumping.
Also, considering the name, I am pretty sure that you speak Russian.
Оч круто, респект художнику
Thank you for playing, your kind words, and feedback! I don't think any of us speaks Russian but we'll take the compliment anyway for sure 🤭
I always thought that Matryoshka is something that only Russians know
I loved the styled, but it could be better if you explain better the mechanics. great experience!
Thank you for taking your time to play our game! For sure we fell victim to time constraints with better explaining and designing around the mechanics - thanks for your feedback.