The art looks fantastic! Really impressed with how much you've managed to make in two days.
Drepple
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Really cool game! It's very polished as far as game jam submissions go and the explosions are very juicy. Only problems I had is that the crocodiles stopped spawning when I got to 3100 and it was a bit hard to distinguish alive crocodiles from dead ones. Other than that it's definitely one of the most fun and well made submissions I've played.
The concept of increasing your chance of a six is pretty cool, and it adds a bit of risk reward if you roll before the combo meter if full. On top if that I love how the dice character displays it's value on the top of it's head. My only issue with the game is that the black crosshair can be difficult to see on a dark background.
I gotta say, the music is a banger! The gameplay is a bit simple in the sense that once a turret is upgraded enough there's really no need for the dice rolls anymore, so maybe some harsher difficulty scaling would be interesting. As a short experience however, it's quite entertaining, and the intro's a nice touch.
I'm very impressed with the amount of polish to the game. A lot of submissions don't feature a tutorial and the alternate camera mode was very useful. It's one of those things which you take for granted until you play submissions of similar games that don't have it :) I did encounter a bug where I fell off the map and the level didn't restart, other than that it's really well made.
I'm really into the game's concept. The dice aren't used in a particularly unique way but the rest of the ideas and mechanics that were built around it are quite interesting. Sadly the controls weren't very clear from the game's UI and it took me quite a while to figure them out, which is fine for a game jam, but it would have been nice to see a short explanation on the game page.
Thanks for the feedback! I agree it would've been more fun if there were more features, but since we only had a week to make the game we can't exactly pull a cyberpunk and add more :D As it stands, the game would be more suited for mobile, so we might port it at some point, and who knows, we might add more content along the way. (Also quick note, growing larger does increase you're hitbox. It becomes more difficult to move backwards since you die when you fly into yourself, but you can also protect your head from arrows a bit more easily)
I'd say it kind of depends on the mood you're going for. If the game's supposed to be fast paced some action music would be good but if people are supposed to take it slow and strategize something else would work better. I do recommend using chiptune or something retro, to fit with the artstyle. Good luck!